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Subject: Re: How much of a Genius must one be to create a 2400+ Program

Author: Dave Gomboc

Date: 08:18:10 04/26/00

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On April 26, 2000 at 03:59:17, Tom Kerrigan wrote:

>On top of that, you have to know about alpha-beta. I have met a number of CS
>grads who remember that minmax/alpha-beta is an algorithm but can't remember
>what it's used for, much less how to implement it. And I'm sure that even the
>best AI classes would not cover stuff like quiescence searches.

Quiescence search was discussed in the initial AI class that I took back during
my undergraduate program.  The professor wasn't a games person, but it was
discussed during the section of the course on game-tree search.

>Of course, now that massive online resources exist, people can simply surf the
>web and immediately see exactly how to do this stuff.
>
>It took me about a year to write a solid program (I started in ~1994). Now I get
>all sorts of e-mail from people who download TSCP, read it carefully, and write
>their own strong programs in a matter of days or weeks. It's a little annoying,
>but I guess that's progress.
>
>-Tom

I think Christophe posted that it might take four years to write a 2400 program.
 I'm not sure what rating scale he meant, but I think that if someone is working
full-time on a program, they should be able to have it reach 2400 SSDF in under
a year, provided they have a CS degree or equivalent experience before they
begin.  That's just my guess, of course, and it also relies on today's hardware
speeds (e.g. I can easily believe that it would take four years if one started
15 years ago!)

Dave



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