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Subject: Re: Question regarding time control in human vs. computer games

Author: Robert Hyatt

Date: 08:47:48 05/14/00

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On May 14, 2000 at 07:02:51, Victor Valenzia wrote:

>On May 13, 2000 at 23:04:17, Robert Hyatt wrote:
>
>>On May 13, 2000 at 22:28:04, Victor Valenzia wrote:
>>
>>>In a 40 moves/2 hrs. game, what time control do the operators set for the
>>>computer to compensate for the lag in transposing the moves back and forth?
>>
>>
>>I set 40 moves in 2 hours.  Crafty will display the time after each move and
>>tell you how to adjust it if the clock is off.  In the many such games I have
>>played, I rarely ever have to adjust the clock, as transferring moves is a
>>no-time-used activity if you are good.
>>
>>I have played 5 min chess with 5 mins on the real clock, using CB to play
>>GM players.  It/I hardly ever lost on time...
>
>I would think that in  real life human/computer encounter (i.e. not on the ICC),
>3 to 4 seconds would be lost on every move, due to the operator having to
>manually input the human's move.  Wouldn't this lag time accumulate over the
>course of a long game?

Nope...  here is how I play operating manually:

your move...

You pick up a knight, I type N.  You put it down on c3.  I type c3...  when
you press the clock I hit enter.  No time lost at all.

My move...

I watch the output, noting the best move so far.  As the time runs down, I
get ready to move, and when it says my move I make it very quickly.  Time
lost is about the same as the human's time to make his move.

I have played _many_ games using Cray Blitz vs GM players, with 5 minutes on
a real chess clock.  And some games have gone over 100 moves.  If you ask many
of the old computer chess fans, and a few GMs that tried me on for size, my
typing was legendary at the ACM events.  :)

Bob



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