Author: Robert Hyatt
Date: 08:47:48 05/14/00
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On May 14, 2000 at 07:02:51, Victor Valenzia wrote: >On May 13, 2000 at 23:04:17, Robert Hyatt wrote: > >>On May 13, 2000 at 22:28:04, Victor Valenzia wrote: >> >>>In a 40 moves/2 hrs. game, what time control do the operators set for the >>>computer to compensate for the lag in transposing the moves back and forth? >> >> >>I set 40 moves in 2 hours. Crafty will display the time after each move and >>tell you how to adjust it if the clock is off. In the many such games I have >>played, I rarely ever have to adjust the clock, as transferring moves is a >>no-time-used activity if you are good. >> >>I have played 5 min chess with 5 mins on the real clock, using CB to play >>GM players. It/I hardly ever lost on time... > >I would think that in real life human/computer encounter (i.e. not on the ICC), >3 to 4 seconds would be lost on every move, due to the operator having to >manually input the human's move. Wouldn't this lag time accumulate over the >course of a long game? Nope... here is how I play operating manually: your move... You pick up a knight, I type N. You put it down on c3. I type c3... when you press the clock I hit enter. No time lost at all. My move... I watch the output, noting the best move so far. As the time runs down, I get ready to move, and when it says my move I make it very quickly. Time lost is about the same as the human's time to make his move. I have played _many_ games using Cray Blitz vs GM players, with 5 minutes on a real chess clock. And some games have gone over 100 moves. If you ask many of the old computer chess fans, and a few GMs that tried me on for size, my typing was legendary at the ACM events. :) Bob
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