Author: Robert Hyatt
Date: 06:39:41 11/05/00
Go up one level in this thread
On November 05, 2000 at 06:10:17, Wieland Belka wrote: >On November 04, 2000 at 22:02:01, Robert Hyatt wrote: > >>On November 04, 2000 at 12:58:44, Wieland Belka wrote: >> >>>On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at >>>14:30:31, Robert Hyatt wrote: >>>>> >>>>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote: >>>>>> >>>>>>>Hello Crafty friends, >>>>>>> >>>>>>>I set a position with command "setboard", let analyze it by Crafty, forced a >>>>>>>move and saved this position with command "savepos", without file ending "fen". >>>>>>>But it was not possible to re-import it again: no "read", no "in" command ... >>>>>>> >>>>>>>Would anybody help? >>>>>>> >>>>>>>Thanks Wieland >>>>>> >>>>>>> >>>>>>You should be able to say "input <file>" and have it set the position up. >>>>>>I do this all the time. (in works for input of course, as would inp, and >>>>>>inpu). >>>>> >>>>>Thanks for reply! >>>>> >>>>>In your Crafty command list v. 17.XX the command "input" was only explained for >>>>>import of command files?! No other commands importing game files?! >>>>> >>>>>Okay, I tried to do like you told, with fen and pgn files - only failures by >>>>>Crafty!? Crafty was crashing down ... >>>>> >>>>>regards Wieland >>> >>>>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx". >>> >>>That is clear, of course. And I was doing so ... >>> >>>>You can later type "in xxx" and the position will restore to exactly what you saved. >>> >>>No! I tried that on this way: At first I imported a PGN file with command >>>"read", then I exported again as a FEN file with command "savepos" and >>>re-imported with comand "in". That's okay. But: Another FEN file produced by a >>>third software I could not import with "in" - Crafty was crashing down! But this >>>same FEN file I could read by Winboard exactly?! What are you telling now? >>> >>> "in" inputs >and executes commands from a file... it won't suck in pgn games >>>>or anything else. To get a PGN game into crafty to fiddle with (ie to reset >>>>to a particular position or whatever) type "read <filename>" where <filename> >>>>is a file in PGN format. You can only work with one PGN game at a time inside >>>>crafty, so this doesn't sound like what you are asking. >>> >>>Bob, the point is: I read your command list v. 17.XX again and again. And I >>>could not find these explanations to command "input" given here?! >>> >>>Am I right saying your command list is not completely? I'm missing commands like >>>benchmark, freq, cab ... or using CPU time?! Your explanations to command >>>"input" by command list are not well. What can I do? I can only read your >>>command list, not more ... ;-) >>> >>>regards Wieland >> >> >>If you "in" a file, it must have an "exit" on the end. I can't use an >>end-of-file test, because the code that handles "in" is the same code that >>reads from stdin, and an eof from stdin _must_ cause the program to >>terminate, else it will loop forever. >> >>look at the file after a 'savepos'. it has an exit added automatically. >> >>Note that the "setboard" command is not needed, crafty will detect that it >>has read a FEN string and set the position correctly. > >Thanks, Bob. But I believe we are turning in a cycle (Can I say so?? ;-) )! >At first, please, look above! I told of my experiences importing PGN, exporting >as FEN and re-importing it again ... This FEN file of a third software contained >an "exit" command?! > >And the second: What do you tell to this point your command list v. 17.XX would >not be completely? > >regards Wieland All that I can say is that to the best of my knowledge, crafty.doc gives all commands. I will check again, but I am not aware of anything missing.
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