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Subject: Re: Crafty 17.13 - re-importing FEN files?

Author: Wieland Belka

Date: 03:10:17 11/05/00

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On November 04, 2000 at 22:02:01, Robert Hyatt wrote:

>On November 04, 2000 at 12:58:44, Wieland Belka wrote:
>
>>On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at
>>14:30:31, Robert Hyatt wrote:
>>>>
>>>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote:
>>>>>
>>>>>>Hello Crafty friends,
>>>>>>
>>>>>>I set a position with command "setboard", let analyze it by Crafty, forced a
>>>>>>move and saved this position with command "savepos", without file ending "fen".
>>>>>>But it was not possible to re-import it again: no "read", no "in" command ...
>>>>>>
>>>>>>Would anybody help?
>>>>>>
>>>>>>Thanks Wieland
>>>>>
>>>>>>
>>>>>You should be able to say "input <file>" and have it set the position up.
>>>>>I do this all the time.  (in works for input of course, as would inp, and
>>>>>inpu).
>>>>
>>>>Thanks for reply!
>>>>
>>>>In your Crafty command list v. 17.XX the command "input" was only explained for
>>>>import of command files?! No other commands importing game files?!
>>>>
>>>>Okay, I tried to do like you told, with fen and pgn files - only failures by
>>>>Crafty!? Crafty was crashing down ...
>>>>
>>>>regards Wieland
>>
>>>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx".
>>
>>That is clear, of course. And I was doing so ...
>>
>>>You can later type "in xxx" and the position will restore to exactly what you saved.
>>
>>No! I tried that on this way: At first I imported a PGN file with command
>>"read", then I exported again as a FEN file with command "savepos" and
>>re-imported with comand "in". That's okay. But: Another FEN file produced by a
>>third software I could not import with "in" - Crafty was crashing down! But this
>>same FEN file I could read by Winboard exactly?! What are you telling now?
>>
>> "in" inputs >and executes commands from a file...  it won't suck in pgn games
>>>or anything else.  To get a PGN game into crafty to fiddle with (ie to reset
>>>to a particular position or whatever) type "read <filename>" where <filename>
>>>is a file in PGN format.  You can only work with one PGN game at a time inside
>>>crafty, so this doesn't sound like what you are asking.
>>
>>Bob, the point is: I read your command list v. 17.XX again and again. And I
>>could not find these explanations to command "input" given here?!
>>
>>Am I right saying your command list is not completely? I'm missing commands like
>>benchmark, freq, cab ... or using CPU time?! Your explanations to command
>>"input" by command list are not well. What can I do? I can only read your
>>command list, not more ... ;-)
>>
>>regards Wieland
>
>
>If you "in" a file, it must have an "exit" on the end.  I can't use an
>end-of-file test, because the code that handles "in" is the same code that
>reads from stdin, and an eof from stdin _must_ cause the program to
>terminate, else it will loop forever.
>
>look at the file after a 'savepos'.  it has an exit added automatically.
>
>Note that the "setboard" command is not needed, crafty will detect that it
>has read a FEN string and set the position correctly.

Thanks, Bob. But I believe we are turning in a cycle (Can I say so??  ;-) )!
At first, please, look above! I told of my experiences importing PGN, exporting
as FEN and re-importing it again ... This FEN file of a third software contained
an "exit" command?!

And the second: What do you tell to this point your command list v. 17.XX would
not be completely?

regards Wieland



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