Author: Wieland Belka
Date: 03:10:17 11/05/00
Go up one level in this thread
On November 04, 2000 at 22:02:01, Robert Hyatt wrote: >On November 04, 2000 at 12:58:44, Wieland Belka wrote: > >>On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at >>14:30:31, Robert Hyatt wrote: >>>> >>>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote: >>>>> >>>>>>Hello Crafty friends, >>>>>> >>>>>>I set a position with command "setboard", let analyze it by Crafty, forced a >>>>>>move and saved this position with command "savepos", without file ending "fen". >>>>>>But it was not possible to re-import it again: no "read", no "in" command ... >>>>>> >>>>>>Would anybody help? >>>>>> >>>>>>Thanks Wieland >>>>> >>>>>> >>>>>You should be able to say "input <file>" and have it set the position up. >>>>>I do this all the time. (in works for input of course, as would inp, and >>>>>inpu). >>>> >>>>Thanks for reply! >>>> >>>>In your Crafty command list v. 17.XX the command "input" was only explained for >>>>import of command files?! No other commands importing game files?! >>>> >>>>Okay, I tried to do like you told, with fen and pgn files - only failures by >>>>Crafty!? Crafty was crashing down ... >>>> >>>>regards Wieland >> >>>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx". >> >>That is clear, of course. And I was doing so ... >> >>>You can later type "in xxx" and the position will restore to exactly what you saved. >> >>No! I tried that on this way: At first I imported a PGN file with command >>"read", then I exported again as a FEN file with command "savepos" and >>re-imported with comand "in". That's okay. But: Another FEN file produced by a >>third software I could not import with "in" - Crafty was crashing down! But this >>same FEN file I could read by Winboard exactly?! What are you telling now? >> >> "in" inputs >and executes commands from a file... it won't suck in pgn games >>>or anything else. To get a PGN game into crafty to fiddle with (ie to reset >>>to a particular position or whatever) type "read <filename>" where <filename> >>>is a file in PGN format. You can only work with one PGN game at a time inside >>>crafty, so this doesn't sound like what you are asking. >> >>Bob, the point is: I read your command list v. 17.XX again and again. And I >>could not find these explanations to command "input" given here?! >> >>Am I right saying your command list is not completely? I'm missing commands like >>benchmark, freq, cab ... or using CPU time?! Your explanations to command >>"input" by command list are not well. What can I do? I can only read your >>command list, not more ... ;-) >> >>regards Wieland > > >If you "in" a file, it must have an "exit" on the end. I can't use an >end-of-file test, because the code that handles "in" is the same code that >reads from stdin, and an eof from stdin _must_ cause the program to >terminate, else it will loop forever. > >look at the file after a 'savepos'. it has an exit added automatically. > >Note that the "setboard" command is not needed, crafty will detect that it >has read a FEN string and set the position correctly. Thanks, Bob. But I believe we are turning in a cycle (Can I say so?? ;-) )! At first, please, look above! I told of my experiences importing PGN, exporting as FEN and re-importing it again ... This FEN file of a third software contained an "exit" command?! And the second: What do you tell to this point your command list v. 17.XX would not be completely? regards Wieland
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