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Subject: Re: What is the public's opinion about the result of a match between DB and

Author: Uri Blass

Date: 17:29:07 04/26/01

Go up one level in this thread


On April 26, 2001 at 20:06:38, Robert Hyatt wrote:

>On April 26, 2001 at 17:30:11, Uri Blass wrote:
>
>>On April 26, 2001 at 17:24:09, Robert Hyatt wrote:
>>
>>>On April 26, 2001 at 16:57:53, Christophe Theron wrote:
>>>
>>>>
>>>>
>>>>If it is just that, then there are ways to avoid these problems. Expensive, but
>>>>less expensive than brute force.
>>>>
>>>>The problem I abhor is when my program gets oursearched. This by far outweigths
>>>>any other minor problem. Brute force always has this problem, not just in one
>>>>game out of 1000.
>>>>
>>>>
>>>>
>>>>    Christophe
>>>
>>>
>>>Maybe that was Hsu's point.  At 200M nodes per second you probably won't
>>>get outsearched if you search every node twice.  :)
>>
>>Hsu is wrong.
>>
>>Deeper blue made a tactical mistake in the second game against kasparov because
>>it did not search deep enough.
>>
>>It did not see that the final position is drawn and it proves that search is
>>important also at 200M nodes per second.
>>
>>Uri
>
>
>By that definition every lost game makes a tactical mistake.

The point is that it is not a mistake because of a zunzwang so recursive null
move could help to find the right move faster.

Deeper blue
  Since _nobody_
>has shown a draw in that position with a computer, I can personally forgive
>deep blue as well.

I remember that Diep could see enough in order to play 44.Kh1 and not 44.Kf1 in
the position some plies before the drawn position.

I guess that other programs can also do the same if you give them enough time.

Here is the relevant position
[D]R7/1r3kp1/1qQb1p1p/1p1PpP2/1Pp1B3/2P4P/6P1/6K1 w - - 0 1

Deeper blue searched 192 seconds and played 44.Kf1
I am interested to know what programs can see after 192*200,000,000 nodes.

Uri



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