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Subject: Re: program improvements based on weaknesses

Author: Robert Hyatt

Date: 14:34:28 12/15/01

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On December 15, 2001 at 12:30:07, Will Singleton wrote:

>On December 15, 2001 at 11:44:53, Robert Hyatt wrote:
>
>>On December 15, 2001 at 03:12:43, K. Burcham wrote:
>>
>>>
>>>
>>>if some here say that they dont want to play against someone that
>>>is moving manually (changes time to move during game),
>>>then it seems that the program time control could be improved for an increase in
>>>strength.
>>
>>
>>That isn't the issue.  It is "human interference" that is the issue.  A fully
>>automatic program (on a chess server) has to make _all_ decisions by itself.
>>How much time to use, when to think longer, when to play quicker, etc.  A
>>manually operated program will have help.  And with a good human operator,
>>that help can be the "edge" needed to beat an automatic program.  IE when
>>the program finds a move that the human is sure is "ok" he can hit "move
>>now" and save time.  Or even prevent the program from thinking longer and
>>switching to a "worse" move.
>>
>>time usage isn't really the issue, it is "outside help".
>>
>
>That's true, but both the "move now" button and the "don't make that stupid
>move" button can be used even on a fully automatic program.  Can't control for
>that.
>
>But I do think it's important to kib analysis, for later study.
>
>Will


How would you say "don't make that move"??  IE for a manual program, at
reasonably long time controls, manual operators typically put the program
on "infinite analysis" and force moves when they are ready.  If a move is
stupid, they let it think longer.  And some will outright overrule the
program and force something it would not normally play.



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