Author: Uri Blass
Date: 09:12:51 12/25/01
Go up one level in this thread
On December 25, 2001 at 10:10:22, Jorge Pichard wrote: >The IBM team, meanwhile, has augmented the machine's hardware by adding parallel >nodes, which double its effective processing speed, and by sending the software >to "chess school" under the tutelage of Grandmaster Joel Benjamin. IBM also has >made psychologically motivated changes--what one might call an "antihuman" >strategy. For instance, the Deep Blue team has programmed the machine to prefer >wide-open positions, even if they would otherwise be evaluated as slightly less >promising than quieter continuation. How do you know it? Here the object is not so much to play >perfect chess as to play in a fashion that accentuates the machine's advantage >over the human. > >It has been reported that the machine now knows to speed up its own play when >its opponent finds himself short of time. This approach, which is all too common >among beginning players, often proves fatal when used by humans, for it amounts >to renouncing one's advantage in time. I think that this strategy is good also for humans in cases when they have only advantage in time and no advantage in the position. they should play faster when the opponent is in time trouble but still use more time than the opponent. I assume that the 2 players are at the same level at blitz. Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.