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Subject: Re: Deep Blue used the "Antihuman" strategy and the Speed up approach !

Author: Jorge Pichard

Date: 09:27:51 12/25/01

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On December 25, 2001 at 12:12:51, Uri Blass wrote:

>On December 25, 2001 at 10:10:22, Jorge Pichard wrote:
>
>>The IBM team, meanwhile, has augmented the machine's hardware by adding parallel
>>nodes, which double its effective processing speed, and by sending the software
>>to "chess school" under the tutelage of Grandmaster Joel Benjamin. IBM also has
>>made psychologically motivated changes--what one might call an "antihuman"
>>strategy. For instance, the Deep Blue team has programmed the machine to prefer
>>wide-open positions, even if they would otherwise be evaluated as slightly less
>>promising than quieter continuation.
>
>How do you know it?


The approach logic is as follow, let say that in the upcoming Human Vs Computer
event ( Kramnik Vs Fritz 7 ) the game is even pisitionally or even with a slight
advantage to Kramnik, but the computer has 5 minutes left to only 45 seconds to
Kramnik, by using the Speed up approach Fritz 7 could play at a faster rate and
force Kramnik to make a tactical blunder, whereas the computer chances to
blunder would be minimum or the game could be decided by time.


>
> Here the object is not so much to play
>>perfect chess as to play in a fashion that accentuates the machine's advantage
>>over the human.
>>
>>It has been reported that the machine now knows to speed up its own play when
>>its opponent finds himself short of time. This approach, which is all too common
>>among beginning players, often proves fatal when used by humans, for it amounts
>>to renouncing one's advantage in time.
>
>I think that this strategy is good also for humans in cases when they have only
>advantage in time and no advantage in the position.
>they should play faster when the opponent is in time trouble but still use more
>time than the opponent.
>
>I assume that the 2 players are at the same level at blitz.
>
>Uri



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