Author: Jorge Pichard
Date: 09:27:51 12/25/01
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On December 25, 2001 at 12:12:51, Uri Blass wrote: >On December 25, 2001 at 10:10:22, Jorge Pichard wrote: > >>The IBM team, meanwhile, has augmented the machine's hardware by adding parallel >>nodes, which double its effective processing speed, and by sending the software >>to "chess school" under the tutelage of Grandmaster Joel Benjamin. IBM also has >>made psychologically motivated changes--what one might call an "antihuman" >>strategy. For instance, the Deep Blue team has programmed the machine to prefer >>wide-open positions, even if they would otherwise be evaluated as slightly less >>promising than quieter continuation. > >How do you know it? The approach logic is as follow, let say that in the upcoming Human Vs Computer event ( Kramnik Vs Fritz 7 ) the game is even pisitionally or even with a slight advantage to Kramnik, but the computer has 5 minutes left to only 45 seconds to Kramnik, by using the Speed up approach Fritz 7 could play at a faster rate and force Kramnik to make a tactical blunder, whereas the computer chances to blunder would be minimum or the game could be decided by time. > > Here the object is not so much to play >>perfect chess as to play in a fashion that accentuates the machine's advantage >>over the human. >> >>It has been reported that the machine now knows to speed up its own play when >>its opponent finds himself short of time. This approach, which is all too common >>among beginning players, often proves fatal when used by humans, for it amounts >>to renouncing one's advantage in time. > >I think that this strategy is good also for humans in cases when they have only >advantage in time and no advantage in the position. >they should play faster when the opponent is in time trouble but still use more >time than the opponent. > >I assume that the 2 players are at the same level at blitz. > >Uri
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