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Subject: Re: Questions for Mr. Hyatt about Deep Blue

Author: Uri Blass

Date: 22:08:49 02/17/02

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On February 17, 2002 at 23:07:02, Robert Hyatt wrote:

>On February 17, 2002 at 19:11:05, K. Burcham wrote:
>
>>
>>
>>We have read lots of comments on Deep Blue, from lots of different people.
>>I think I know some of how you feel about Deep Blue and Deep Blue vs GM.
>>I Have tremendous respect for Deep Blue, and the people responsible for its
>>creation and performance. I would like to hear your comments, and answers to the
>>following questions, if you will.
>>
>>1.If Crafty would  show all Deep Blue moves, in analysis mode, for all six games
>>vs Kasparov---Would you agree Crafty was at least equal with Deep Blue?
>
>
>No. Because I know what Crafty is capable of... and I know what DB was
>capable of.  It is certainly _possible_ that some program might be able to
>reproduce _all_ of those moves.  But that wouldn't mean that program was
>equal to deep blue, without something convincing in the way of speed and/or
>depth to show some sort of "equality" with what was an incredibly fast
>machine...
>
>
>
>>2.I dont think I have heard your opinion on this one. Do you say that Deep Blue
>>is GM level, Super GM level, IM level, master level?
>
>That is hard to answer.  It _must_ be GM level because they proved that
>deep thought was GM level beyond _any_ doubt.  Whether it is beyond that
>(into the super-GM level) is another question that 12 games doesn't quite
>answer...  So beyond the "GM" question I simply have to say "I don't know..."
>
>
>
>
>
>
>>3.Do you say some of todays programs are getting the kns of Deep Blue on the
>>dual and quad machines?
>
>Absolutely not.  DB averaged 200M nodes per second, peaking at one billion
>nodes per second.  What program reaches 2M nodes per second, much less 200M?
>
>
>
>
>>4.Do you say that the top twelve programs today, cannot play on the level of
>>Deep Blue?
>
>I don't believe they can, no.  Deep Thought (at around 2M nodes per second)
>produced a 2650 rating over 25 consecutive games vs GM players.  These were
>all 40 moves in 2 hours type games.  Deep Blue was at least 100X faster,
>not to mention a lot "better" in terms of evaluation re-design, etc..
>
>
>
>
>
>>5.Do you say that the Opening Book and EGTB are not an issue when comparing Deep
>>Blue to todays programs?
>
>DB used endgame tables.  It used them in 1988 and before.  Even HiTech
>used them in 1985 so this wasn't unusual.  DB's opening book was obviously
>very good, being created by a GM specifically for DB.
>
>
>
>>6.Is the reason you say no program today can play on Deep Blue level is because
>>of the Deep Blue chess software (program, search, etc).?
>
>"software" is a misnomer.  DB was not "software"  It was a symbiotic relation-
>ship between special-purpose hardware combined with software.  The "whole" was
>very impressive..
>
>
>
>>7.If you say that 6 is true, then can't we say that todays programmers do not
>>understand programming on the level that the Deep Blue programmers did?
>
>
>Nope...  it just means that when you design special-purpose hardware, you can
>do things that are not possible when using a general-purpose microprocessor
>like the rest of us.  That doesn't mean the DB guys were _better_.  It just
>means they worked "outside the box" the rest of us are locked inside.
>
>
>
>>8.If you agree with 7, then is it true to say there is a big difference in
>>writing a chess program for very large hardware vs limited hardware? In other
>>words from a programmers point of view, is hardware a limiting factor, knowing
>>you must prune so as to reach a competitive depth so as to be equal to programs
>>of the same time period? For example: with a dual 1500mhz and 1 gig ram, do
>>programmers size their tree for certain results (depth)-----with a 10,000 mhz
>>and 8 gigs ram, the same programmer knowing he has huge hardware would allow his
>>tree to be also huge, very little pruning. The program could be doing a lot more
>>with hardware? The search could be very large with larger hardware. Is this
>>limiting todays programmers?
>
>
>Of course that is true.  But not in terms of raw mhz.  the computer can't do
>some things very well...  but special-purpose hardware can.  _that_ is the
>advantage they had.
>
>
>
>>9.If you say it is the software, then when do you expect programmers to "catch
>>up" with the Deep Blue programmers?
>
>This is going _way_ out into no-man's-land.  When chess engines can search
>at 200M nps and beyond, they have a _chance_ to equal DB.  Until then, we
>will all remain well behind them.

I am not going to repeat my opinion about deep blue here

only one comment:

It seems that you assume in this answer  that software improvement to have
better search rules than deeper blue are impossible.

I disagree.

I believe that a program can search less nodes and be better thanks to better
search rules.

x nodes of the programs of today are clearly better than x nodes of programs of
1997 and x nodes of programs of 2010 are going to be better than x nodes of
today.

I believe that part of the improvement is better evaluation function but part of
the improvement is also better search rules.

Uri



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