Author: Robert Hyatt
Date: 12:38:00 02/20/02
Go up one level in this thread
On February 20, 2002 at 15:20:44, Miguel A. Ballicora wrote: >On February 20, 2002 at 14:32:25, Terry McCracken wrote: > >>On February 20, 2002 at 14:23:13, Vincent Diepeveen wrote: >> >>>On February 20, 2002 at 13:38:31, Robert Hyatt wrote: >>> >>>>On February 20, 2002 at 13:05:05, Vincent Diepeveen wrote: >>>> >>>>>On February 20, 2002 at 12:11:25, Joshua Lee wrote: >>>>> >>>>>>I guess this is why Crafty has code for colle/stonewall?! >>>>>> >>>>>>I wonder how much time does it take Rebel to see it made losing moves, has >>>>>>anyone looked at this? >>>>> >>>>>No program has code for that Joshua. A strategic concept is not >>>>>programmable. >>>> >>>> >>>>If you are talking about the Stonewall stuff, it is recognizable and >>>>avoidable without a lot of work. Colle systems are the same if you use >>>>the simple "don't block the c pawn with a knight" approach which lets you >>>>avoid the more closed stuff... >>> >>>Do not confuse simple positional patterns with >>>strategic concepts of the stonewall please. >> >>Mr. Diepeeven, c'mon Dr. Hyatt knows what he's talking about....he's been >>programming for some 30 years! > >Vincent was talking about chess, not about programming. >Then again, both were talking about different things, one about avoiding >the opening, the other how to play it. > >Miguel > Correct. And it is possible to do both, of course. A computer doesn't necessarily have to understand something as clearly as a human does in order to cope with it effectively, something that is often overlooked. But it does have to understand it in some sort of way or it will get bombed of course. I used to spend a lot of time tweaking my book to avoid the zillion different ways to transpose into the Stonewall. I now no longer even think about it as it simply doesn't come up. > >> >>Terry
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