Author: Christophe Theron
Date: 15:55:07 04/23/02
Go up one level in this thread
On April 23, 2002 at 06:59:36, Rémi Coulom wrote:
>On April 22, 2002 at 22:56:32, Christophe Theron wrote:
>
>>On April 22, 2002 at 22:40:10, Ralph Patriquin wrote:
>>
>>>I was just toying with this idea tonight. Would writing a chess program help
>>>your chess playing? I'm thinking in particular of a program that relies more
>>>on evaluation than brute force search. Would the act of explicitly writing
>>>out the algorithms so that a computer can understand, for example, weak squares
>>>or passed pawns help your play? Would this exercise help clarify your own
>>>thinking in actual play? Is it worth doing with chess improvement as the
>>>primary goal? Any comments from all who've been there are appreciated.
>>>
>>>Ralph
>>
>>
>>
>>It has definitely improved my understanding of the game and my chess skills. But
>>I am still a weak player.
>>
>>One thing that is very important to understand is that chess is really 90%
>>tactics. And writing a chess program will not help you in this area.
>>
>>
>>
>> Christophe
>
>Yes, it did help me to improve my tactics. A few years ago, when I used to play
>on the chess servers, I noticed that programs set up to search 1 ply obtained
>surprisingly good ratings (1600-1700) at blitz. I could not believe it because I
>had a rating of about 1450, and I thought that my thinking was much better than
>a 1-ply search. Then, I forced myself to do a mental one-ply search before
>playing any move, and my rating made a 150 point jump in one day (playing
>against humans, of course. Killing a program that does a 1-ply search is
>extremely easy when you know how to do it).
>
>Remi
Wow. Then I should do that: force myself to at least a real one ply search.
BTW: did you use a real QSearch or a simple SEE? :-)
Christophe
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