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Subject: Re: Rating Points and Evaluation Function

Author: Robert Hyatt

Date: 09:54:48 05/20/02

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On May 20, 2002 at 08:23:35, Eric Baum wrote:

>How much do modern programs benefit from
>developments beyond alpha-beta search +quiesence
>search? So, if you did the same depth search,
>same quiesence search, same opening book,
>same endgame tables, but replaced the evaluation
>function with something primitive-- say material
>and not much else-- how many rating points would you
>lose?
>
>My recollection is that one of the Deep Thought thesis
>showed a minimal gain for Deep Thought from
>extensive training of evaluation function--
>it gained some tens of rating points, but
>less than it would have gained
>from a ply of additional search. Has that changed?


You are mixing apples and oranges:

apples:  which evaluation features does your program recognize?

oranges:  what is the _weight_ you assign for each feature you recognize?

Those are two different things.  The deep thought paper addressed only the
oranges issue.  They had a reasonable set of features, and they set about
trying to find the optimal value for each feature to produce the best play.

Adding _new_ evaluation features would be a completely different thing,
of course...





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