Author: Dann Corbit
Date: 15:42:27 06/18/02
Go up one level in this thread
On June 18, 2002 at 04:20:57, Russell Reagan wrote: >On June 18, 2002 at 03:23:49, Gian-Carlo Pascutto wrote: > >>Hmm, I consider centralizing the pieces to be a 'natural' rule. > >I think that in the early parts of the game it is, but it really seems like a >very hackish way to do this. For example, in the endgame, if your program is >torn between two moves, and one gets a bonus because it happens to be moving to >e4, that's "unnatural" evaluation to me. Usually, there is a "game_stage()" function to help with decisions like that. >Even in some openings, getting your pieces centralized goes against the point of >the opening, especially in flank openings. Imagine your program playing through >the opening book for the Larsen opening (1. b3) and getting a decent position >coming out of the book, and then your program starts moving it's pieces to be >more centrally located, totally defeating itself and defeating the purpose of >the opening, which is to control the center from the flank. > >Fortunately, I have tons of ideas about how to get around these hacks and how to >implement it in a general way :) Get to hackin' and tell us how it comes out. Better yet, show us what you have done when it is accomplished. Then, in a monument of laziness, we won't have to figure it out ourselves. ;-)
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