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Subject: Re: MODERATION

Author: Uri Blass

Date: 12:53:15 07/20/02

Go up one level in this thread


On July 20, 2002 at 15:37:00, Christophe Theron wrote:

>On July 19, 2002 at 23:12:28, Ricardo Gibert wrote:
>
>>On July 19, 2002 at 23:08:16, Robert Hyatt wrote:
>>
>>>On July 19, 2002 at 22:15:31, Ricardo Gibert wrote:
>>>
>>>>On July 19, 2002 at 21:43:40, Robert Hyatt wrote:
>>>>
>>>>>On July 19, 2002 at 15:50:44, Uri Blass wrote:
>>>>>
>>>>>>On July 19, 2002 at 15:25:48, Christophe Theron wrote:
>>>>>>
>>>>>>>On July 18, 2002 at 12:14:10, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On July 18, 2002 at 05:58:56, Vincent Diepeveen wrote:
>>>>>>>>
>>>>>>>>>On July 17, 2002 at 13:18:40, Christophe Theron wrote:
>>>>>>>>>
>>>>>>>>>>On July 16, 2002 at 11:01:23, Vincent Diepeveen wrote:
>>>>>>>>>>
>>>>>>>>>>>On July 15, 2002 at 13:11:09, Christophe Theron wrote:
>>>>>>>>>>>
>>>>>>>>>>>>On July 15, 2002 at 08:37:34, Omid David wrote:
>>>>>>>>>>>>
>>>>>>>>>>>>>I don't think using double null-move is a good idea in practice, since in
>>>>>>>>>>>>>midgame the chance of zugzwang is negligible and thus it's superfluous (I doubt
>>>>>>>>>>>>>if even DIEP uses it). However the contribution of double null-move is that it
>>>>>>>>>>>>>gives legitimacy to the null-move pruning idea, proving that it _is_ a correct
>>>>>>>>>>>>>search method (anyway, no one doubts null-move nowadays).
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>>Why does double null move prove that null move is a correct search method????
>>>>>>>>>>>>
>>>>>>>>>>>>Doing two null moves in a row means going back to standard search (a search not
>>>>>>>>>>>>involving an illegal move like null move is).
>>>>>>>>>>>>
>>>>>>>>>>>>I fail to see how it legitimates null move.
>>>>>>>>>>>
>>>>>>>>>>>Double nullmove legitimates (duh can't you use easier to spell words)
>>>>>>>>>>>itself, for the obvious reason that it is provable now that a search
>>>>>>>>>>>depth of n ply, where i may pick n, is going to solve any problem you
>>>>>>>>>>>give it.
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>>OK, I see now.
>>>>>>>>>>
>>>>>>>>>>However, it is not true.
>>>>>>>>>>
>>>>>>>>>>Due to a nasty interaction with the hash table algorithms, just allowing 2 null
>>>>>>>>>>moves in a row will NOT solve any problem.
>>>>>>>>>
>>>>>>>>>What you refer to is a practical impossibility (assuming you have
>>>>>>>>>a efficient search) :
>>>>>>>>>
>>>>>>>>>  your assumption is that from a root position r
>>>>>>>>>  with transition of some moves to position p, side stm to move and
>>>>>>>>>  depthleft=d:
>>>>>>>>>
>>>>>>>>>  r ==> p(stm,d)
>>>>>>>>>
>>>>>>>>>  that you visit this position with properties that
>>>>>>>>>  before this move you have made 1 nullmove or less.
>>>>>>>>>
>>>>>>>>>  so ==> r , nullmove , p
>>>>>>>>>
>>>>>>>>>  Now a major problem for such an event to occur is that
>>>>>>>>>  after 1 nullmove, sides change the side to move.
>>>>>>>>
>>>>>>>>Why is this a problem?  IE in my case, position P reached thru a path
>>>>>>>>with a null-move and position P reached thru a path without null-move
>>>>>>>>are _unique_ positions...
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>If so, your programs loses a lot of opportunities to prune because it detects
>>>>>>>less transpositions. But maybe it avoids some problems and is benefical in the
>>>>>>>end, I do not know.
>>>>>>
>>>>>>How much do programs earn by pruning based on hash tables?
>>>>>>
>>>>>>Today I do not use hash tables to prune the tree.
>>>>>>I am interested to know how much rating programs earn from
>>>>>>using hash tables to prune the tree.
>>>>>>
>>>>>>1)Did someone do the experiment of comparing the rating of
>>>>>>a chess program when hash tables are used only for things like order
>>>>>>of moves and the rating of the same program when hash tables are used also for
>>>>>>also to prune the tree.
>>>>>>
>>>>>>2)How much speed improvement do programs get in middle game
>>>>>>from pruning based on hash tables?
>>>>>>
>>>>>>Uri
>>>>>
>>>>>
>>>>>Try position fine 70 with and without.  Without you might get to depth 15
>>>>>or so.  With it you can reach depth 40.  A _significant_ gain...
>>>>
>>>>You're trying to drive Uri crazy aren't you?
>>>>
>>>>Did you really think Uri could not think of an example of a position where
>>>>having hash tables makes a significant difference?
>>>>
>>>>Do you really think being able to search a position like Fine 70 to a depth of
>>>>40 instead of 15 will make a difference in a programs playing strength?
>>>>
>>>>Don't you realize people are liable to react to such a reply as yours above as a
>>>>troll?
>>>>
>>>>Please try to be a bit more thoughtful.
>>>
>>>
>>>There was _no_ troll involved.  Point by point.
>>>
>>>fine 70 _is_ an important hash test. It represents a near-best-case for
>>>hashing.  Which is the best you can do.  It increases the search depth by
>>>at least a factor of 3x in terms of plies searched.
>>>
>>>Will that help the program?  Clearly in king and pawn endings I see 20+ ply
>>>searches _all_ the time.  And _that_ definitely helps for those positions where
>>>K+P endings are reached.
>>>
>>>But if you want to take a middlegame position, hashing is worth at least a
>>>factor of 2x based on tests I have run in the past.  I can always run them
>>>again.
>>>
>>>So to summarize, fine 70 was and is legitimate.  It _clearly_ shows that
>>>hashing makes a significant difference.  I hardly see why _your_ post wouldn't
>>>be considered a "troll" in fact.  As it attacks a legitimate point in a
>>>utterly simplistic and wrong context...
>>>
>>>Perhaps you should follow your own advice and try to be more thoughtful.
>>>_prior_ to posting???
>>
>>I did. You didn't...again.
>
>
>
>Bob's post (the one you originally responded to) was perfectly fine. He just
>gave a meaningful information.
>
>Your posts are really borderline. I really fail to see what is the problem with
>Bob's post.
>
>Please don't start a war here. There is really no point.
>
>
>
>    Christophe

I asked simple questions.

I got a response but not to the questions that I asked.

I asked:
1)How much speed do you earn from using hash table
to prune the tree in the middle game relative
to using hash tables but not using them to
prune the tree(not how much speed
I can get from hash tables in the middle game).

2)How much rating can I expect from using
the hash tables to prune the tree.

The response that I got are:

1)Using hash tables to prune the tree is very important
in some endgames.

2)Using hash tables help to get factor of more than 2
in the middle game.

Nothing of these responses answered my questions.

I have no problem with not getting a reply
because people may not know the right reply to
my questions but I prefer to
get replies to the questions that I ask and not to the
questions that I did not ask.

The fact that I got from Robert hyatt only
informationa that I did not ask is the reason that
Ricardo Gibert said that Hyatt did not follow the thread.

Uri



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