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Subject: Re: why write a fast chess program ?

Author: Engin Üstün

Date: 12:17:32 08/17/02

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On August 17, 2002 at 14:14:08, Frank Schneider wrote:

>On August 17, 2002 at 13:38:46, Engin Üstün wrote:
>
>>i want not to discuss about fast bitboards or bit operations!
>>
>>my title is why write a fast chess program,
>>and not a selective search program like a human chess player.
>
>Even a selective program will be stronger if it's fast.
>
>>
>>i positions if alpha > beta cuts the program, but if not is searching all moves.
>>
>>i am thinking about the program picked some 1-5 possible canditate moves in a
>>position and search only them.
>
>This is a very old idea - in fact when computers were slow
>everybody tried it (Kaissa, Chess 3.0, Pioneer).
>
>
>Todays best programs are quite selective, they have a branching factor
>of about 2.x. It's not easy to improve that, but of course everybody
>tries.
>
>Frank

i mean not null move , extensions or pruning of moves.

i mean if the program try only 2 moves in a position that can search very deep
and beats every human players.

2^18 = 262144 nodes is enough :-)

not thausends or millions of nonsense positions.




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