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Subject: Re: We Need a Chess Engine Designed to Play Speculative Chess

Author: Bob Durrett

Date: 10:20:53 10/24/02

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On October 24, 2002 at 13:13:44, Sally Weltrop wrote:

>On October 24, 2002 at 13:09:46, Bob Durrett wrote:
>
>>
>>
>>Such an engine would search for and find moves which meet the same criteria used
>>by human GMs when they try to decide whether or not to play a risky but
>>promising move.
>>
>>Why do this?  Answer:  It might be fun to play against such a monster.
>>Especially if it were very innovative and creative in selection of it's
>>sacrifices.
>>
>>Here, I am talking about a chess engine designed to accept some calculated
>>risks.  Not the current crop which always tries to play the "best" move.
>>
>>The chess engines are already good enough to whip most of us.  Why not try to
>>find ways to make their play more interesting?  Having them play some
>>speculative chess would add interest.  They would still whip most of us even if
>>some of the speculative sacs proved to be unsound.
>>
>>The engine should be programmed to play speculative moves such that the
>>refutation is very hard to find.
>
>Chess System Tal
>WChess
>MChess
>Virtual Chess
>
>and I am sure there are plenty more that I haven't thought of
>>
>>Bob D.

Thanks, Sally.  But are they any good?  I was really thinking about having a
program at the top level.  One which might be used successfully against top GMs.

I fear that the examples you quoted may be the "pathfinders" or "first
attempts." Or, worse, just ways to test the market.

Bob D.



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