Author: Bob Durrett
Date: 10:20:53 10/24/02
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On October 24, 2002 at 13:13:44, Sally Weltrop wrote: >On October 24, 2002 at 13:09:46, Bob Durrett wrote: > >> >> >>Such an engine would search for and find moves which meet the same criteria used >>by human GMs when they try to decide whether or not to play a risky but >>promising move. >> >>Why do this? Answer: It might be fun to play against such a monster. >>Especially if it were very innovative and creative in selection of it's >>sacrifices. >> >>Here, I am talking about a chess engine designed to accept some calculated >>risks. Not the current crop which always tries to play the "best" move. >> >>The chess engines are already good enough to whip most of us. Why not try to >>find ways to make their play more interesting? Having them play some >>speculative chess would add interest. They would still whip most of us even if >>some of the speculative sacs proved to be unsound. >> >>The engine should be programmed to play speculative moves such that the >>refutation is very hard to find. > >Chess System Tal >WChess >MChess >Virtual Chess > >and I am sure there are plenty more that I haven't thought of >> >>Bob D. Thanks, Sally. But are they any good? I was really thinking about having a program at the top level. One which might be used successfully against top GMs. I fear that the examples you quoted may be the "pathfinders" or "first attempts." Or, worse, just ways to test the market. Bob D.
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