Author: martin fierz
Date: 14:30:52 03/25/03
i computed some checkers endgame databases with retrograde analysis based on the paper by the chinook team. for larger databases, i have a memory size problem; specially as win32 only allows a process to use 2GB. i once heard that it was possible to compute a win/loss/draw endgame database using only 1 bit per position as opposed to 2 bits as i was using up to now (and like in the chinook paper). does someone here know more about this? i'm looking either for an explanation for dummies, or for a reference to a paper. thanks in advance martin
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