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Subject: EGTB generation with 1 bit per position?

Author: martin fierz

Date: 14:30:52 03/25/03


i computed some checkers endgame databases with retrograde analysis based on the
paper by the chinook team. for larger databases, i have a memory size problem;
specially as win32 only allows a process to use 2GB.
i once heard that it was possible to compute a win/loss/draw endgame database
using only 1 bit per position as opposed to 2 bits as i was using up to now (and
like in the chinook paper).

does someone here know more about this? i'm looking either for an explanation
for dummies, or for a reference to a paper.

thanks in advance
  martin



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