Author: Gian-Carlo Pascutto
Date: 00:56:32 09/19/03
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On September 19, 2003 at 01:30:20, Russell Reagan wrote: >Are time controls too long for serious computer vs. computer chess games? > >I think that long time controls such as 40 moves in 2 hours aren't necessary on >today's hardware in serious computer vs. computer chess games. In 1999 the WCCC >was decided using a time control of 40 moves in 2 hours, 30 moves in 1 hour, and >the rest of the moves in 30 minutes. Given that hardware doubles every 18 >months, this is equivalent to a time control of 40 moves in 15 minutes, 30 moves >in 7.5 minutes, rest of the game in 3.75 minutes. These are considered blitz >time controls today, but these exact same time controls were used to decide the >world champion of computer chess, and this was only in 1999. Imagine the >equivalent time control to the time controls that decided some of the very first >WCCC/WMCCC events! > >I think time controls such as game in 60 minutes with a 30 second increment are >more than sufficient for serious computer vs. computer chess games, and this >gives the bonus of being able to play more games, which is prefered IMO when >trying to decide the superior engine. Game in 1 hour is equivalent to game in 8 >hours (!) in 1999, and I think everyone would agree that for a serious computer >vs. computer event, game in 8 hours is a little ridiculous. > >Correspondance chess is another matter entirely, since that involves human >opponents. The programs themselves also change to take advantage of the faster hardware you know... -- GCP
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