Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Is it safe to say then that Computers today play 2800 level chess?

Author: stuart taylor

Date: 07:02:13 11/27/03

Go up one level in this thread


On November 27, 2003 at 09:24:35, Bob Durrett wrote:

>On November 27, 2003 at 08:37:47, stuart taylor wrote:
>
>>On November 27, 2003 at 08:25:42, Terry McCracken wrote:
>>
>>>On November 27, 2003 at 04:36:20, ALI MIRAFZALI wrote:
>>>
>>>>On November 27, 2003 at 03:06:02, Kurt Utzinger wrote:
>>>>
>>>>>On November 27, 2003 at 02:59:36, Gerald Wright wrote:
>>>>>
>>>>>>The Top players in the computer chess championship are all capable of drawing or
>>>>>>winning a match vs Kasparov or them in the top 10.
>>>>>
>>>>>     As long as 2200 ELO players can get a lot of draws
>>>>>     with safe and boring playing style the best comp
>>>>>     programs do not have more than 2400 Elo.
>>>>>     Kurt
>>>>What you are saying Kurt does not make sense at all.A 2400 elo player could
>>>>not draw Kasaprov under any circumstances.Please check the definition of ELO.
>>>>Also your claim of 2200 Elo players getting draws is Contrary to my own private
>>>>testing of many many games against 2200 Elo players.
>>>
>>>
>>>Playing computers are _not_ the same as playing Kasparov or _humans_ whatsoever.
>>>It is often easy to draw machines as Kurt suggests, winning is far more
>>>difficult, unless of course you obtain a large "book" advantage, with the White
>>>pieces.
>>>
>>>I've have found different ways to neuter computers, and so have many here who
>>>buy programmes to play against. It's still even quite possible to bring them
>>>down with carefully played K-Side attacks. By the time the comp sees it, it's
>>>too late.
>>
>>
>>In MY experience, it's not enough to do something before the computer realizes
>>it, but that it is VERY CAREFULLY played and worked out, also!
>> I've often got into positions where I think there could be a brilliant winning
>>attack esp. kingside, but don't know exactly which one way will do it, if there
>>IS one way.
>>I often try, but it's usually not that one way, or at any rate, atleast one of
>>the moves I make is not according to it.
>>S.Taylor
>
>There is a way to produce a score sheet, of a game with a chess engine, where
>the human wins.  Simply play a game.  Then go back to the first mistake and make
>another move.  Repeat this process as many times as is necessary to get the
>desired result.  This may not work every time, but it should improve the odds in
>favor of the Human.  Of course, when you publish the scoresheet, it's best to
>conveniently forget to mention the take-backs.  : )
>
>Although this procedure may look bogus and like "cheating," it may be a good way
>to find the weaknesses in the chess-playing program.  The final scoresheet
>should be useful to the engine programmer [and maybe to the opening book maker.]
> I advocate doing this for the sake of improving chess engines.
>
>Bob D.
>
>Bob D.

That used to beat all engines, but now, even that's not enough. The human would
have to do something on the way to a brute force search manually, in order to
try and prove his "brilliancy".
 If you have another computer running at the same time with the same, or a
stronger program (hardware?), you can do advanced chess to get the right thing
done. Atleast that would be a bit easier.
S.Taylor



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.