Author: Bob Durrett
Date: 06:24:35 11/27/03
Go up one level in this thread
On November 27, 2003 at 08:37:47, stuart taylor wrote: >On November 27, 2003 at 08:25:42, Terry McCracken wrote: > >>On November 27, 2003 at 04:36:20, ALI MIRAFZALI wrote: >> >>>On November 27, 2003 at 03:06:02, Kurt Utzinger wrote: >>> >>>>On November 27, 2003 at 02:59:36, Gerald Wright wrote: >>>> >>>>>The Top players in the computer chess championship are all capable of drawing or >>>>>winning a match vs Kasparov or them in the top 10. >>>> >>>> As long as 2200 ELO players can get a lot of draws >>>> with safe and boring playing style the best comp >>>> programs do not have more than 2400 Elo. >>>> Kurt >>>What you are saying Kurt does not make sense at all.A 2400 elo player could >>>not draw Kasaprov under any circumstances.Please check the definition of ELO. >>>Also your claim of 2200 Elo players getting draws is Contrary to my own private >>>testing of many many games against 2200 Elo players. >> >> >>Playing computers are _not_ the same as playing Kasparov or _humans_ whatsoever. >>It is often easy to draw machines as Kurt suggests, winning is far more >>difficult, unless of course you obtain a large "book" advantage, with the White >>pieces. >> >>I've have found different ways to neuter computers, and so have many here who >>buy programmes to play against. It's still even quite possible to bring them >>down with carefully played K-Side attacks. By the time the comp sees it, it's >>too late. > > >In MY experience, it's not enough to do something before the computer realizes >it, but that it is VERY CAREFULLY played and worked out, also! > I've often got into positions where I think there could be a brilliant winning >attack esp. kingside, but don't know exactly which one way will do it, if there >IS one way. >I often try, but it's usually not that one way, or at any rate, atleast one of >the moves I make is not according to it. >S.Taylor There is a way to produce a score sheet, of a game with a chess engine, where the human wins. Simply play a game. Then go back to the first mistake and make another move. Repeat this process as many times as is necessary to get the desired result. This may not work every time, but it should improve the odds in favor of the Human. Of course, when you publish the scoresheet, it's best to conveniently forget to mention the take-backs. : ) Although this procedure may look bogus and like "cheating," it may be a good way to find the weaknesses in the chess-playing program. The final scoresheet should be useful to the engine programmer [and maybe to the opening book maker.] I advocate doing this for the sake of improving chess engines. Bob D. Bob D.
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