Author: Sune Fischer
Date: 14:14:09 12/12/03
Go up one level in this thread
On December 12, 2003 at 16:53:27, Omid David Tabibi wrote: >>in the past, it has been legal to *manually* play in CCT. This is no longer >>acceptable - essentially, you now have to find a way to play that: >> >>(a) is completely automatic. >>(b) allows your program to kibitz its search information as it plays. >> >>I think the community at large (ie the community of chess programmers) believes >>that this is not an unreasonable set of requirements. > >All these requirements come to prevent cheating. And to make it more enjoyable to watch. >But cheating is still very >easily possible. For example, how would you stop the operator from clicking >"move now"?! I think you would have to hack winboard to do that, but of course it can be done. Let's face reality though, it's not possible to prevent cheating 100%, not unless you are in complete control of all the stages... *) source code must be viewed by a neutral party *) a neutral party must observe (or do) the compiling of the binary/engine *) the engine must be playing from a machine monitored by a neutral party *) a panel of unpartial offcials agrees that the neutral party hasn't been brived... So actually, I think it is enough to weed out those 5 min. hacks some people might want to use. My impression is that those willing to spend tens of hours, perhaps even hundreds of hours, on creating a completely unrecognizable clone would be more likely to start their own original project. -S. >>Andrew
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