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Subject: Re: Technical question regarding interface for CCT

Author: Sune Fischer

Date: 14:14:09 12/12/03

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On December 12, 2003 at 16:53:27, Omid David Tabibi wrote:
>>in the past, it has been legal to *manually* play in CCT. This is no longer
>>acceptable - essentially, you now have to find a way to play that:
>>
>>(a) is completely automatic.
>>(b) allows your program to kibitz its search information as it plays.
>>
>>I think the community at large (ie the community of chess programmers) believes
>>that this is not an unreasonable set of requirements.
>
>All these requirements come to prevent cheating.

And to make it more enjoyable to watch.

>But cheating is still very
>easily possible. For example, how would you stop the operator from clicking
>"move now"?!

I think you would have to hack winboard to do that, but of course it can be
done.

Let's face reality though, it's not possible to prevent cheating 100%, not
unless you are in complete control of all the stages...

*) source code must be viewed by a neutral party
*) a neutral party must observe (or do) the compiling of the binary/engine
*) the engine must be playing from a machine monitored by a neutral party
*) a panel of unpartial offcials agrees that the neutral party hasn't been
brived...

So actually, I think it is enough to weed out those 5 min. hacks some people
might want to use.
My impression is that those willing to spend tens of hours, perhaps even
hundreds of hours, on creating a completely unrecognizable clone would be more
likely to start their own original project.

-S.
>>Andrew



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