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Subject: Re: Gothic / Capablanca's Chess piece values - any results?

Author: Reinhard Scharnagl

Date: 09:51:37 01/10/04

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On January 10, 2004 at 12:45:19, Bob Durrett wrote:

[:::]

>The technical issue of how piece values can be properly estimated is very
>interesting to me.
>
>In "ordinary" chess, the amount of human experience is measured in the millions
>of games and so there is plenty of data available to estimate piece values for
>human vs human games.
>
>For a new variant of chess where a new piece is to be used, there will not
>initially be the extremely large database from which to draw piece valuation
>estimates and such large databases may be a long time in coming.
>
>This begs the following question: "What would be a practical way to develop
>information which could be used to get better piece valuations?
>
>Having a large amount of data provides two benefits:  First, it makes
>statistical evaluation feasible. Secondly, it provides many examples which could
>be studied individually to improve our understanding of this topic.
>
>Engine versus engine experiments may be a practical solution.  The time limits
>might be blitz or faster and still give useful data.  [Slow time limits provide
>smaller databases in a given amount of time but may give better data.]
>
>The difficulty might be in deciding how to analyze the data to glean the desired
>"piece valuations."  Generally, piece valuations depend on a number of things
>such as whether in opening, middlegame, endgame among many other things.
>
>Incidentally, my guess is that the overarching strategic concepts of "ordinary
>chess" would still apply to chess variants as long as the variant is reasonably
>close to the original.  What "reasonably" might be is unclear.

Hello Bob,

did you have seen the pages on my web site on this theme? Some pages nearly from
[http://www.rescon.de/Compu/schachansatz1_e.html].

Regards, Reinhard.



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