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Subject: Re: KRBKNN ... and KRNKNN

Author: margolies,marc

Date: 07:02:02 04/30/04

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both questions are reasonable.
1) having been to many tournaments, I can tell you that even when 200 boards are
in the room that a much fewer number are critical to the outcome of the
tournament. Also that amomg those critical boards even fewer would have players
whose skills would necessitate the application of the **progress** definition
which I presented here.
A practical application of the new rule might only concern the top 100 players
in the world plus computer players. In an Olympiad,eg, only the top board of a
team might be observed in this way for long term progress.

2) I agree that a critical mass of tablebase generation must happen before such
a rule is enacted. But I also believe that rule changes happen slowly and in
response to a change in conditions of over-the-board play.
The short answer is that I am in no rush to see this rule enacted. By the time
enough arbiters could ever find this idea attractive ( and this is possible
because the objective criteria which I proffered actually lessens their need for
sophisticated EG understanding) the tablebase resources will probably be
existant. If the idea of the rule is attractive enough, itcould also drive a
market for tablebase generation.

-marc



On April 30, 2004 at 04:44:32, Sune Fischer wrote:

>On April 29, 2004 at 22:02:28, margolies,marc wrote:
>
>>Doctor Hyatt, your comments are fair.
>>My own perception of the failure of my previous statement is that I allowed a
>>'subjectivity' argument to enter the mix. This happens because I did not define
>>**progress** mathematically.
>>The little mathematician inside me ( he should pay me rent!) tells me I should
>>state that a definition of **progress** in an endgame is possible and leave it
>>at that. But I'll go further to offer one with the expectation that the better
>>minds here will shoot it down.
>>We can use tablebases and computers to craft(no pun intended) a **progress**
>>function. each position under question can scored for its distance to win lose
>>or draw. If over a pre-determned large number of moves (say 50)the arbiter can
>>simply demonstrate randomness of that number in a histogram then it's over. a
>>draw.
>>-marc
>
>You'd think it should be possible to have rules that didn't require a computer
>with table bases to monitor the game.
>
>Imagine a tournament hall with 200 players, how are you going to monitor all
>that?
>
>What if the table base in question hasn't been generated yet?
>Should the FIDE rules change as table bases are being generated?
>
>-S.



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