Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Let's talk about fraud.

Author: Robert Hyatt

Date: 19:50:58 05/03/04

Go up one level in this thread


On May 03, 2004 at 19:04:34, martin fierz wrote:

>On May 03, 2004 at 11:51:24, Gian-Carlo Pascutto wrote:
>
>>On May 03, 2004 at 11:04:59, Anthony Cozzie wrote:
>>
>>>As a physicist, you consider all numbers within an order of magnitude as equal
>>>;)
>>
>>Then you are not a physicist, but an engineer :)
>
>not at all - engineers care about exact numbers. else everything fails (e.g. all
>kinds of mars probes, ariane rockets, bridges, buildings and much much more,
>because exact numbers ARE important in engineering).
>
>
>>As a physicist, you care first and foremost about the error analysis of
>>the results (which immediately allows you to conclude whether they are
>>identical or not).
>
>that's not what physics is about. error analysis is important for sure, but
>never "first and foremost".
>
>>Ever seen any error margins in a computer chess paper?
>
>in fact yes - ernst heinz used to do stuff on statistical significance of some
>sort, IIRC it was whether you could conclude that one engine was stronger than
>another based on tournament results and rating computations. also, IIRC, his
>statistics were wrong :-) (IIRC he didn't seem to appreciate that if you have
>A+dA and B+dB, then the difference A-B does NOT have the error dA+dB). lots of
>IIRCs here, an old man's memory can easily be wrong...
>
>but in this context it would be interesting to know whether the number reported
>by bob (3.1) and those others floating around (3.0, 2.8) have any kind of error
>estimate. don't really understand who exactly floats those other numbers
>(vincent? you? both of you? anybody else?), don't really care.
>generally, if you give a number as %.1f educated people will assume that it has
>at least an error of +-0.1, making the numbers 3.1 and 3.0 compatible. and
>making the numbers 3.1 and 2.8 nearly compatible, if you think of 0.1 as
>one-sigma. it's you and bob who gave those numbers, it would be nice if you guys
>also gave an error estimate on those numbers, because if you are going to say
>0.1, we can just drop the entire thread.

If you recall, I _have_ given some error estimates in the past.   Remember the
wildly varying speedup numbers I showed you the first time this issue came up?

That's the point Vincent refuses to accept.  There is no _exact_ speedup number.
 By the very nature of parallel alpha/beta such a number can't possibly exist.
There is a speedup number (with error range) for a specific problem set and
chess engine.

But trying to convince Vincent of anything is like talking to a stick.


>
>oh wait, it was one of those vincent vs. bob "yes-you-did no-i-didn't" threads,
>so we could probably just drop it anyway :-)
>
>cheers
>  martin



This page took 0.01 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.