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Subject: Re: Advantage of MVV\LVA over MVV

Author: martin fierz

Date: 01:20:00 08/03/04

Go up one level in this thread


On August 02, 2004 at 16:22:14, Gian-Carlo Pascutto wrote:

>On August 02, 2004 at 16:12:46, Uri Blass wrote:
>
>>On August 02, 2004 at 16:04:14, Gian-Carlo Pascutto wrote:
>>
>>>On August 02, 2004 at 16:01:14, Cesar Contreras wrote:
>>>
>>>>Hi
>>>>
>>>>I'm getting better result's (about 8% margin) ordering capture moves based only
>>>>on victim value (ignoring attacker value), i think i'm doing something grong.
>>>>
>>>>My question is: it's significatly better MVV\LVA over MVV
>>>>
>>>>I know both are aproximations, but witch one it's statically better.
>>>>
>>>>Thanks in advance.
>>>
>>>Did you use attacker values instead of attacker *indexes*?
>>>
>>>It's a common mistake and I can't think of anything else that would cause what
>>>you're seeing.
>>>
>>>--
>>>GCP
>>
>>I am afraid that I have no attacker indexes in my code so I do not understand
>>what you are talking about.
>>
>>I have piece list but it is only an array like bishops[10][2] that gives me the
>>squares of the bishops in the board(no more than 10 bishops per side).
>
>         MVV/LVA value       MVV/LVA index
>Pawn         100                  1
>Bishop       300                  2
>Knight       300                  2
>Rook         500                  3
>Queen        900                  4
>
>Sortvalue = Victimvalue - Attackerindex
>
>--
>GCP

i don't understand this - are the victimvalues 1 for a pawn or 100? and anyway,
why does this attackerindex thing work better than using attackervalues? i used
to use MVV/LVA with values in my program before switching to a SEE and it seemed
to work quite well (or my SEE is crap, that is another possibility...)

cheers
  martin



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