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Subject: Re: How I Learned to Stop Hating 141

Author: Stuart Cracraft

Date: 12:41:42 09/03/04

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On September 03, 2004 at 05:08:01, Andrei Fortuna wrote:

>This makes me think how funny would be if two engines play, engine A would have
>all kinds of those extensions in case of check etc, engine B would have
>implemented a good eval function (with many terms regarding positional play) and
>in the match engine B leads engine A towards the positions where engine A
>discovers those mate attacks and so forth ahead of engine B, but he is on the
>losing side due to B's positional play.

I think this kind of self-play event and auto-tuning and genetic algorithms
in general are under-estimated by the computer chess programmers. Just
because good results haven't been generated and there is no easy "elixer"
doesn't mean we shouldn't be trying it.

Think of the time-savings. Heck, your auto-tune doesn't have to produce
Bob Hyatt hand-crafted Crafty evaluation coefficients for terms you have
to find and prove first -- but even if you don't produce something other
than what you are doing now but saving a lot of time, then you have profited
more.

Stuart



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