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Subject: Re: How I Learned to Stop Hating 141

Author: Andrei Fortuna

Date: 13:52:34 09/03/04

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On September 03, 2004 at 15:41:42, Stuart Cracraft wrote:

>On September 03, 2004 at 05:08:01, Andrei Fortuna wrote:
>
>>This makes me think how funny would be if two engines play, engine A would have
>>all kinds of those extensions in case of check etc, engine B would have
>>implemented a good eval function (with many terms regarding positional play) and
>>in the match engine B leads engine A towards the positions where engine A
>>discovers those mate attacks and so forth ahead of engine B, but he is on the
>>losing side due to B's positional play.
>
>I think this kind of self-play event and auto-tuning and genetic algorithms
>in general are under-estimated by the computer chess programmers. Just
>because good results haven't been generated and there is no easy "elixer"
>doesn't mean we shouldn't be trying it.
>
>Think of the time-savings. Heck, your auto-tune doesn't have to produce
>Bob Hyatt hand-crafted Crafty evaluation coefficients for terms you have
>to find and prove first -- but even if you don't produce something other
>than what you are doing now but saving a lot of time, then you have profited
>more.


Hi Stuart,

Wasn't talking about auto-tuning, just was thinking that if someone invests in
evaluation function versus someone who invests in various extensions - the
former wins the game. Of course in reality programmers usually take care of both
areas ...

Andrei



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