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Subject: Re: singular extension

Author: Robert Hyatt

Date: 09:18:42 09/15/04

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On September 15, 2004 at 10:32:53, martin fierz wrote:

>On September 15, 2004 at 09:53:53, Stuart Cracraft wrote:
>
>>Hi,
>>
>>Anyone know of some code somewhere that implements
>>at least part (or all) of the originally described
>>singular extension and/or any modifications to it that
>>have proven worthwhile (if any)?
>>
>>I am curious what mediocre (or better) results people
>>have gotten with singular extension. Originally Anantharaman
>>hypothesized that it wouldn't be good at the slower
>>speeds of most programs at the time and would require
>>fast speeds to show effect.  Has this proven true or
>>false in the intervening 15 years?
>>
>>Is singular extension now generally discredited as a
>>non-reproducible singularity in and of itself?
>>
>>Thanks,
>>
>>Stuart
>
>AFAIK, SE is 'interesting' in the sense that it does enable programs to solve
>certain positions faster, but of course you pay a price. and again AFAIK, nobody
>is really using it these days, because the price seems too high to pay. i.e. in
>games it's no improvement.
>
>just because the deep blue team used SE doesn't mean it's any good. remember,
>they also decided not to use null-move, which was an established concept by
>then.
>
>cheers
>  martin

Remember also that _others_ use/used SE.  Cray Blitz did starting in 1993.
Wchess (Kittinger used the PV-singular half of SE.)  I suspect others did/do as
well.  IE we know that Ferret had an implementation of SE.





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