Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Email chess/ correspondance chess (engine perfection?!)

Author: Clive Munro

Date: 06:14:26 11/12/04

Go up one level in this thread


On November 11, 2004 at 11:57:01, Uri Blass wrote:

>On November 11, 2004 at 11:34:35, Derek Paquette wrote:
>
>>On November 11, 2004 at 08:17:36, Uri Blass wrote:
>>
>>>On November 11, 2004 at 08:11:03, Uri Blass wrote:
>>>
>>>>On November 11, 2004 at 07:44:01, Andrew Platt wrote:
>>>>
>>>>>On November 11, 2004 at 02:15:20, Derek Paquette wrote:
>>>>>
>>>>>>I play email chess all the time, aswell as blitz games on the net.  I also play
>>>>>>engine matches online and this came across.
>>>>>>
>>>>>>If someone were to play an email game, say a Grandmaster vs Me, and I was to use
>>>>>>a computer, and the return move time was say 5 days a piece.  If I were to keep
>>>>>>Shredder 8 on Infinite analysis for those 5 days per move (say i keep the cpu
>>>>>>very cool and i give it a few hours of break)
>>>>>>
>>>>>>would shredder 8 play a perfect game? or near perfect where the gm would have no
>>>>>>chance without the assistance of another computer?
>>>>>>
>>>>>>I know that the longer the time control the better for the computer but to what
>>>>>>end?
>>>>>>
>>>>>>with 5 days per move, that is 120 hours,(7200min)
>>>>>>using the starting position as a bench mark for depth vs time, (where shredder 8
>>>>>>goes 1 more ply after it doubles its time searching)
>>>>>>
>>>>>>I calculate on my athlon 1700xp that after 5 days shredder 8 would reach
>>>>>>....
>>>>>>
>>>>>>depth 21 in 27 minutes...knowing that...
>>>>>>
>>>>>>depth 22 in 54 min
>>>>>>depth 23 in 108 min
>>>>>>depth 24 in 216 min
>>>>>>depth 25 in 432 min
>>>>>>depth 26 in 864 min
>>>>>>depth 27 in 1728 min
>>>>>>depth 28 in 3456 min
>>>>>>depth 29 in 6912 min
>>>>>>
>>>>>>So basically shredder 8 would reach a ply of 29 in just under 5 days...
>>>>>>could ANY human EVER beat it EVER? without computer assistance?
>>>>>
>>>>>Yes of course a human could beat it EVER. If it's a quiet position, the human
>>>>>could use those 15 moves to significantly improve their position while Shredder
>>>>>flounders around a bit.
>>>>
>>>>Shredder can also use the 15 moves to improve it's position.
>>>>
>>>>>
>>>>>What would work much better, and what I do for post-game analysis of my games,
>>>>>is to let Shredder think for a while and then move, let it think, move and see
>>>>>what happens to the position. Or let it play against itself. I often do that,
>>>>>then find improvements for Shredder, get it to try that out.
>>>>
>>>>Shredder could find a lot of these improvement if you give it more time and it
>>>>can also find improvement that you did not find in that way.
>>>>
>>>>Uri
>>>
>>>I can add that 29 plies of shredder does not mean that it can see everything in
>>>the next 14 or 15 moves of both sides.
>>>
>>>It is obvious that shredder does a lot of pruning to get that depth.
>>>
>>>Uri
>>
>>Yes it definately does pruning, but what is your thoughts on a human beating it
>>at those time controls?  5 days per move.  (no computer assistance for the
>>human)
>
>I guess that inspite of the pruning No human will beat it with no computer
>assistence at 5 days per move.
>
>I do not claim that no human can do it but the humans who can do it have no
>reason to spend time on it because they are smart enough to use their time
>better(for example toearn money in over the board game).
>
>Top correspondence players have hard problems against computers even when they
>use computer help and using computer help is usually allowed in correspondence
>games.
>
>
>Uri

I agree with Uri, I think that any chess computer/program will only play to a
certain level. Even given that amount of time if the program has pruned a good
positional move early on, it can only see the consequences if it were on a brute
force search. And then only if the program were clever enough to recognise it. I
bet Shredder would not play much better over 5 days a move than 1 hour a move.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.