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Subject: For all author of engines that may make stupid tactical blunders

Author: Uri Blass

Date: 08:35:39 02/16/05


Note first that Movei of today may make stupid mistakes in the middle game
regardless of time because of null move pruning and in case of zugzwang in the
middle game it may blunder.

In thoery it also may blunder in endgames that are not pawn endgame because of
zugzwang but in that case you need more than one zugzwang in the same line.

It is not in the top of the priority to fix it today and if somebody want to
encourage me to fix the problem in the future then showing me games when movei
lost because of missing a zugzwang may be productive.





If you have an engine X that may do stupid tactical blunders regardless of the
time control that are only typical for it(I am not talking about null move
pruning that is a problem of a lot of engines) then please answer the following
question

1)What is the reason that you did not fix the stupid blunders that X
does?

a)It is not easy to fix the problems and you had other priorities.
b)It is easy to fix the problems but it is not easy to do it without
making it slower and the easy solution to fix the problem means
that it will be weaker.
c)refuse to reply
d)another reply

2)Do you plan to fix the stupid blunders that only X does in a
future version of X (or part of them)?

a)Not in the near future.
b)yes,it is one of the things that is planned.
c)refuse to answer.
d)another reply.

3)In case that you fix the problems or part of them do you plan to
give information that you do it before the release of new version?

a)yes
b)no
c)refuse to answer.
d)another reply.

Uri



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