Author: Bas Hamstra
Date: 09:11:27 10/26/05
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On October 26, 2005 at 06:58:41, Tord Romstad wrote: >On October 26, 2005 at 05:59:30, Svein Bjørnar Myrvang wrote: > >>Can anyone guide me to some good articles on the subject? I can't seem to find >>anything. Thanks in advance, >>Svein > >In a program with decent move ordering, you would expect a beta cutoff at >non-PV nodes to occur in one of the first moves played, or not at all. Beta >cutoffs late in the move list are very rare. This simple observation can be >used as a basis for reduction techniques. > >The basic idea is this: Search the first few moves at each node with full >depth. If no beta cutoff is found, search the remaining moves with reduced >depth. If one of the reduced moves returns a score >= beta, re-search this >move with full depth. > >You will probably find that this simple approach reduces your tree size >dramatically, but the risks are far too big. Blindly reducing all moves >late in the move list is too dangerous, and you need some extra conditions. >Most people never reduce captures, promotions, checks, or moves which are >extended for some reason. If you evaluate internal nodes, you can also >see how each move changes the components of the evaluation function, and >make exceptions for moves which dramatically increases your passed pawn >score, the pressure against the opponent king, and so on. There is lots >of scope for experiment here, and I suspect that the implementations in >current programs are very far from optimal. > >Another very popular condition is to collect statistics about how often >every move has failed high or low in the past, and to avoid reducing moves >which have a high (fail high)/(fail low) ratio. This condition is the >reason for the name "history pruning", which in my opinion is very >unfortunate. History is just one of several conditions which can be >used, and we are not talking about pruning, but reductions. I prefer >the term "late move reductions", but it seems I am quite alone. > >I have found the technique to work even better (especially in tactical >positions) with the following enhancement: If, at the node directly >following a reduction, the null move fails low, and the moving piece >in the move that refuted the null move is the same as the moving piece >in the reduced move, immediately cancel the reduced-depth search and >re-search the move with full depth. The point is that in cases like >this, the reduced depth move often contain some serious tactical >threat, and deserves a deeper search. > >Tord Do you any luck with those reductions? I mean provable benefit? Bas.
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