Author: Uri Blass
Date: 00:52:57 11/22/05
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On November 22, 2005 at 03:10:35, Ernst Walet wrote: >...makes me sick in the stomage. > >QUOTE > > When you play through this game, take a look at the forced sequence commencing >with Fritz’ …Bc2, and count how many ply there are from there to the position >when Matthias Feist resigned on Fritz’ behalf. Then add a few more ply because, >in the final position, although Black will inevitably be saddled with a decisive >material deficit, at that moment the program still had two minor pieces for a >rook. So the depth to which Fritz would have needed to search in the critical >variation, in order to realise that …Bc2 was a losing move rather than a winning >one, was quite beyond the program’s capability. > >UNQUOTE > >So much for the human like "knowledge" of Fritz. > >Ernst. This position is from the game Fruit has no problem to evaluate it by static evaluation as advantage for white. It has no "human" knowledge about bad trades. Note that this is not the only explanation and Movei also has no human knowledge about bad trades(it simply evaluates bishop and knight as more than 3 pawns so it usually avoid bad trades) and it seems that fruit simply has superior knowledge about pawn structure. 6: Ponomariov,R - Fritz, Man vs Machine II 2005 [D]8/P4pk1/2bp4/P2p4/2nPp2p/4P2P/6K1/2R5 w - - 0 1 Analysis by Fruit 2.2.1: 47.Kf2 = (0.24) Depth: 1/6 00:00:00 Uri
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