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Subject: Re: CSTAL2??

Author: Dann Corbit

Date: 15:37:50 05/11/99

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On May 11, 1999 at 17:26:18, Dave Gomboc wrote:
[snip]
>Chess knowledge is already being incorporated into the programs.  It is just as
>important to not waste time incorporating chess knowledge that the search would
>have figured out on its own with less cost.
>
>Every talks about a branching factor of 30, or 35, or 28 (your number).  But
>really, it's about 2-4 in today's programs.  Still exponential, but it's clear
>that this makes "eventually" even more eventual. :-)
It can only examine 2-4 choices if it does things like null-move pruning and
other tricks of that nature.  This means that it only works "most of the time"
and fails sometimes.  I think that engineered zugzwang positions may be a very
good way to defeat most chess programs.

I did not come up with 28.  It was a quote from some expert (I don't remember
who).  In my database of about 2 million distinct games the average is about 30.




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