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Subject: Re: Graphical Interfaces? Creation? 3rd Party Controls and other such....

Author: Pete Galati

Date: 22:04:40 07/08/99

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On July 08, 1999 at 20:32:45, Zachariah Amela wrote:

>Hello all;
>
>Well here is a question for you.  But first a little background.  I am a Windows
> developer, but develop business/financial software systems.  Needless to say
>the amount of graphical development I do is minor.  With the exception of
>charts, I use standard interfacing tools (grids, boxes, spreadsheets, etc.,
>etc.).
>
>My question is this.  What 3rd party tool would you suggest for VisualBasic
>and/or Visual C++ (OCX/VBX/DLL) that would make designing rich chess interfaces
>easier?  I can  already create 2D boards fairly simply, but pretty 3D boards are
>beyond my grasp w/ current tools.  Anyone know of a tool(s) that would make the
>interface look simply spectacular?
>
>Any help would be most gratefully accepted.  Thank you.

I'm sure that I'm not qualified to answer your question but I did want to say
that I have never in my life seen a good 3D Chess board. It's not actually a
very workable concept in my opinion because while a Chess board on a table is
somewhat 3 dimensional, all of the movement is made on the X,Y axis. So
rendering into the Z plane ends up causing all sorts of perception problems. And
then the vanishing point has to be off at an angle too to make the board appear
properly. So right away with an opening move of 1. e4 your mouse has to move at
an angle, but your mind just wants to move the pawn straight ahead 2 squares.

I would think that C++ has to be a more logical route to take since most Chess
engines are written in C or C++

Pete



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