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Subject: Re: Alert! Bob Hyatt -- The World needs you!

Author: Robert Hyatt

Date: 13:05:00 07/18/99

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On July 18, 1999 at 13:05:23, Francis Monkman wrote:

>
>On July 18, 1999 at 12:56:35, Robert Hyatt wrote:
>
>>The idea sounds attractive, until you realize that the game tree search is
>>an exponential problem, not a linear one.....  That makes it _very_ difficult
>>for such a task to be done on computers...
>
>But why not treat the computers as nodes in a tree, with sub-delegation
>software? (Just a thought -- but I built a working parallel audio synthesizer
>out of multiple TMS99000s back in '84, so I've been 'thinking parallel' for a
>while -- though not in chess. That's why I thought of you. Hope you don't mind)
>
>Say the machines are in a pool. Starting from root, one machine picks the next n
>(=number of legal moves) machines' addresses. Then they in turn pick 'em off the
>stack, and so on. Crazy?
>
>Francis


Here's why it has a problem.  Take a typical middlegame with roughly 35 moves.
If you have 1000 computers, you can go two half-moves into the future and search
those 1000 (35*35 roughly) positions.  However, this is not very efficient as
alpha/beta needs the score for the 'best' (first) move before searching any of
the other moves...

it is very difficult...



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