Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Some suggestions about the "branching factor" needed.

Author: Antonio Dieguez

Date: 22:56:18 09/25/99

Go up one level in this thread


On September 24, 1999 at 22:47:41, leonid wrote:

>I look to reduce "branching factor" in my engin and, at least, one suggestion
>from the Web work. Suggestion to check my bounds by K...DAD. I hope somebody
>will come with the next one. It will be helpful if you will indicate some
>reading on the Web that touch this topic, or just your experience while looking
>for the same. It will be also good if you could say me how many nodes
>in each ply, generally speaking, speedy chess game is forced to see.
>Incapacity from my side to disconnect the hash tables from the games that I
>have seen could give me the wrong impression about the "branching factor"
>of other games on the first place.
>Distance between the best games and mine, for better undertanding.
>Best games, in general, see 16% of nodes from the play.
>My game see around 21% nodes from ply.

if you want a factor 4 just call

setBranchingFactor(4);


but be carefull! in some compilers it doesnt work! :)


>Thanks for every suggestion,

no big deal.

>Leonid.



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.