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Subject: Re: crafty at the internet vs diep

Author: Robert Hyatt

Date: 13:54:32 05/12/98

Go up one level in this thread


On May 12, 1998 at 14:43:50, Vincent Diepeveen wrote:

>
>The new version in fact has 3.5 out of 4 against crafty
>
>2.5 out of 3 against Moron:
> 1: Crafty v15.5 (2 cpus)
> 2: Dual 333/PII Linux(2.1.101)
>
>1 out of 1 against
>1: Crafty v15.6 (4 cpus)
> 2: computer operators: limit consecutive games to 4 or less or risk
>getting +noplay'ed.  I get too many complaints from IM/GM players about
>getting locked out by another computer playing Crafty... Thanks...
> 3: ALR Quad-6 P6/200 X 4, 512mb RAM, Linux 2.1.99
>
>Here the history of DoctorWho:
>19: = 2416 B 2461 Moron         [ sr 15  15] C55 Rep May 12 98 02:29
>18: + 2414 W 2501 crafty         [ sr 30  30] C45 Res May 11 98 05:23
>16: + 2392 B 2463 Moron         [ sr 15  15] B12 Mat May 10 98 01:02
>15: + 2371 W 2484 Moron        [ sr 15  15] C30 Mat May 09 98 23:37
>
>So to answer your question Bob:  3.5 out of 4  is almost 90% against
>at least 3 times faster hardware.
>
>Vincent


doesn't work like that.  I can pick a series of games from the week
before where I won *7* and lost *0*.  so you can't cherry-pick one good
result.

Here's how things *really* look, and I am excluding results from the
last
4 weeks where I had the SMP computer... This is strictly crafty vs DiepX
and crafty vs DoctorWho...  on equal hardware:

Crafty has won 82 against diepX, lost 29, and drawn 24.  *total*
against handle "DiepX"

Against DoctorWho, Crafty has won 16, lost 2 and drawn 3 since he
started
using diepx...

Now, to resolve this, I suggest we take this to ICC and play a match,
any time control you want...

Then we can decide who's ideas work, when we have some numbers to look
at.  But my numbers are *nowhere* your cherry-picked numbers...

And none of the above include the ALR hardware... it would be *much*
worse
in that case, as I only see two losses total in the ALR data...  and
they
have played plenty of games...

And don't go into the "bug" discussion... I have had *serious* bugs too,
just fixed a bad one that screwed totally up the repetition code...



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