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Subject: Re: Fine 70 same 7 engines (more)

Author: Robert Hyatt

Date: 07:36:00 09/11/01

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On September 10, 2001 at 13:37:58, Rafael Andrist wrote:

>On September 07, 2001 at 13:41:57, Robert Hyatt wrote:
>
>>I did this in Cray Blitz _many_ years ago (coordinated squares is the term I
>>hear used most often).  And I was amazed that it took longer to find the right
>>move.  After a mountain of debugging output, I discovered what I mentioned
>>previously...  "hash grafting" (the art of grafting parts of the tree from
>>one zone to another by using the hash table) was helping the dumber version,
>>but not the smarter one.
>>
>
>You mix some things together! Knowledge about opposition is only one of the
>tools you need to to construct a system of co-ordinated squares (german:
>Gegenfeldsystem). If you implement this correctly, you should find the correct
>move instantly i.e at ply 1 as my chess program Wilhelm does.
>
>Rafael B. Andrist


You find the right move instantly...  But you don't _know_ it is the right move
until the score jumps.  It _could_ just be a draw.  And in the case of Cray
Blitz, using coordinated squares, it took 25-26 plies to see the big score.
It saw the right move normally at around ply=18 with the +2.5 score.  With
the coordinated squares stuff, it got the Kb1 move instantly, but the score
didn't reach +2.5 until 7-8 plies longer than the simple version.

That was the point.  The better the move ordering, the less "grafting" helps
a shallow search find a deep solution.



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