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Subject: Re: Fine 70 same 7 engines (more)

Author: Rafael Andrist

Date: 08:40:22 09/11/01

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On September 11, 2001 at 10:36:00, Robert Hyatt wrote:

>On September 10, 2001 at 13:37:58, Rafael Andrist wrote:
>
>>On September 07, 2001 at 13:41:57, Robert Hyatt wrote:
>>
>>>I did this in Cray Blitz _many_ years ago (coordinated squares is the term I
>>>hear used most often).  And I was amazed that it took longer to find the right
>>>move.  After a mountain of debugging output, I discovered what I mentioned
>>>previously...  "hash grafting" (the art of grafting parts of the tree from
>>>one zone to another by using the hash table) was helping the dumber version,
>>>but not the smarter one.
>>>
>>
>>You mix some things together! Knowledge about opposition is only one of the
>>tools you need to to construct a system of co-ordinated squares (german:
>>Gegenfeldsystem). If you implement this correctly, you should find the correct
>>move instantly i.e at ply 1 as my chess program Wilhelm does.
>>
>>Rafael B. Andrist
>
>
>You find the right move instantly...  But you don't _know_ it is the right move
>until the score jumps.  It _could_ just be a draw.  And in the case of Cray
>Blitz, using coordinated squares, it took 25-26 plies to see the big score.
>It saw the right move normally at around ply=18 with the +2.5 score.  With
>the coordinated squares stuff, it got the Kb1 move instantly, but the score
>didn't reach +2.5 until 7-8 plies longer than the simple version.
>
>That was the point.  The better the move ordering, the less "grafting" helps
>a shallow search find a deep solution.

I now by eval from ply 1 that i win a pawn. In Fine 70, White is already a pawn
up, so I get instantly an evaluation around 2.

Rafael B. Andrist



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