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Subject: Re: But, Re: Questions re P4 3.03 with HT ??

Author: Robert Hyatt

Date: 10:18:45 12/10/02

Go up one level in this thread


On December 10, 2002 at 12:31:46, Matt Taylor wrote:

>On December 10, 2002 at 12:21:33, Robert Hyatt wrote:
>
>>On December 10, 2002 at 11:34:45, Jeremiah Penery wrote:
>>
>>>On December 10, 2002 at 10:57:40, Robert Hyatt wrote:
>>>
>>>>On December 10, 2002 at 09:08:10, Vincent Diepeveen wrote:
>>>>
>>>>>Matt i don't know it for crafty or other crap products. Crafty as we
>>>>>see in test needs less nodes when running MT=2,
>>>>
>>>>I realize this is hard for you to do, but is it _possible_ that you can stick
>>>>to _real_ data when you post?  The above is _absolute_ crap.  Crafty does
>>>>_not_ "need less nodes when MT=2".  In some positions, yes, but in
>>>>more positions it needs _more_.  And for the average case it needs _more_.
>>>>
>>>>I don't know why you continue to post something that any person here can
>>>>refute simply by running the code.  I've done it for you many times.  The
>>>>above is false.  Please find something _else_ to wave your hands about.
>>>
>>>It came from the original data in this thread:
>>
>>So?  That is over 6 positions.  Using that to prove that a program searches
>>"fewer
>>nodes with mt=2" is total nonsense, as is the claim that a program +will+ search
>>fewer nodes overall using two threads.  It simply doesn't happen.  And it falls
>>in
>>the same class as the perpetual-motion machine...  It doesn't work...
>
>I like Cold Fusion a little better.

I'm not going that far.  There is always a remote possibility that something
like that
might be possible given the right materials and conditions.  Perpetual motion is
another
thing entirely, as is a speedup > 2.0 with two processors.  :)

>
>>>Crafty v18.15
>>>White(1): bench
>>>Running benchmark. . .
>>>......
>>>Total nodes: 97487547
>>>Raw nodes per second: 1160566
>>>Total elapsed time: 84
>>>SMP time-to-ply measurement: 7.619048
>>>White(1):
>>>-------------------------------------
>>>Crafty v18.15 (2 cpus)
>>>White(1): bench
>>>Running benchmark. . .
>>>......
>>>Total nodes: 94658095
>>>Raw nodes per second: 1314695
>>>Total elapsed time: 72
>>>SMP time-to-ply measurement: 8.888889
>>>
>>>
>>>>What is "a buggy crafty?"  And what is the 13-16%?  I posted _real_ data.  You
>>>>post fantasy without even having access to a box?  And that is fact???
>>>
>>>You can see also that the NPS speedup in that above data is 13%.
>>
>>For _one_ test...  With a version of the program that has a _known_ problem with
>>SMT.
>
>You mean the pause issue, or is there more than just that?
>
>-Matt

Yes....  but not just in the Lock() code... there is a critical spin-wait that
needs a pause
otherwise one thread will be running in a spin-wait while the other thread is
waiting
to get scheduled and _it_ is the one that will give the "spinner" something to
work on.  :)





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