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Subject: Re: Junior better understanding of chess than Deep Blue

Author: Vincent Diepeveen

Date: 13:51:24 01/12/03

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On January 11, 2003 at 18:33:44, Robert Hyatt wrote:

>On January 11, 2003 at 14:38:33, Vincent Diepeveen wrote:
>
>>On January 11, 2003 at 09:39:04, K. Burcham wrote:
>>
>>In 1997 i won easily in blitz from all programs. They knew nothing.
>>Bad evaluation. Very passive play. Small search depths.
>
>That's a crock.  I can easily resurrect a 1997 version of Crafty, and can
>find some 1997 hardware.  In 1997 Crafty was whacking GM players with ease
>at 5 0 type blitz games.

play that version for money 5 3 against them at 1997 hardware of yours.
which was a pentiumpro 200Mhz (single cpu).

You'll lose money.

Of course hand operate it. Human are way better on chessboards than at a 2d
generated small board on a computer.

>Whenever you want to show your chess skill let me know and I can set up a
>demo on ICC for you.  I'd have to think about 1997 hardware, but I ran on
>a 500mhz alpha in 1996,

you ran on a pro200 at the internet.

>so that should give some indication of what the
>hardware should be.  I have a couple of 750mhz machines which are probably
>in the right speed-range for 97.

the thing back then got like 6 to 7 ply in blitz. with dubious pruning 8.
some mercilous a look like attacks already killed it. You censored everyone
who did this or put them at a S list back then (if not invented later).

the 97 crafty sucked ass in endgame everywhere.

I face now in blitz things that go 10 ply deep.

A player of today facing that now will need a game or 20 to adjust to the fact
that the thing is missing all kind of simple passer endgames. *any* material
equal rook endgame wins against it. After finding that out.

then the day after that he will beat it silly.

I probably have a person to show you too. Some team member of mine.

>>Cars on the other hand advanced hardly from 1997 to 2002. The advances of cars
>>from 1997 - 2002 is in no way comparable to the advances in all respects of
>>computerchess 1997 to 2002.
>>
>>We talk about the weakest chains getting stronger by nearly 500 rating points
>>*at least*.
>
>
>500? ? ? ? ?

Sure your endgame in 97 was *very* weak. If something is real weak at a program
you seem to forget how much things improved by some tuning there and especially
a bigger search depth.

the weakest chain in blitz is tactical the same depth a GM gets in a normal
game. So at blitz he won't get through tactical barrier. the 97 thing was insane
weak tactical. 7 plies in blitz.

The easy test for you to start with is to play your current 4 thread 2.8Ghz Xeon
versus a single cpu Pro200Mhz which you had in 1997.

No you didn't have a 500Mhz alpha at the internet in 1997. Not at all.

See how crafty 10/11 plies smacks crafty 7 plies.

It is not even *near* to the tactical barrier that 7 plies.

that will already be like 500 rating points. proving my point clearly.

>>Let's take openingsbook. the 1997 openingsbook of deep blue was a random book
>>with 4000 hand tuned moves.
>>
>>4000 hand tuned moves is very little.
>>
>>When compared to todays openings books that means it will get out of book on
>>average with -1.0 down in score, if not more.
>>
>
>
>
>that is a crock.  I have a big opening book, and _I_ won't get out of book
>"on average with -1.0 if not more"...
>
>
>
>>So junior - deepblue i estimate at around 20-0.
>
>Just like you estimate what can be done with functional languages?  With
>NUMA hardware?  With SMP locks?
>
>:)
>
>
>
>>
>>12 points from book. 1 point from middlegame. 5 points from attacking the king
>>and mating deep blue (and it not showing any positional problem until it is too
>>late. then when it smells it, it sees probably more than junior there despite
>>junior searching deeper; singular extensions have that habit) and 4 points in
>>endgame.
>>
>>Best regards,
>>Vincent
>>
>
>If you could win games with your mouth, you might have a serious chance.
>But the mouth doesn't play the game, unfortunately...
>
>
>
>
>>>
>>>
>>>I do not understand the comparision anyway. We do not compare a 1910 car with a
>>>2002 car either.
>>>
>>>You compare deep blue. no nullmove, no good eval (for 1997 standards sufficient
>>>though) with the formula 1 cars that we build today.
>>>
>>>
>>>Best Regards,
>>>Vincent
>>>
>>>
>>>Vincent, lets use your example since you want to compare Deep Blue to the
>>>automobile, and the formula 1 cars.
>>>Lets go to the salt flats with a 1997 car, (more realistic time reference), that
>>>is capable of a top speed of 2000 miles an hour. Also take a car from 2003, and
>>>this top speed is 200 miles per hour. the 2003 car has more knowledge about the
>>>goals wanted by the humans, get to the finish line first. the 2003 car is more
>>>stable, rides better, better interface, looks better, etc.
>>>i think i will put my money on the speed for now.
>>>
>>>kburcham



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