Author: Robert Hyatt
Date: 15:25:39 01/14/03
Go up one level in this thread
On January 14, 2003 at 18:09:35, Miguel A. Ballicora wrote: >On January 14, 2003 at 16:28:03, Robert Hyatt wrote: > >>On January 14, 2003 at 15:56:04, Miguel A. Ballicora wrote: >> >>>On January 14, 2003 at 14:53:39, Robert Hyatt wrote: >>> >>>>On January 14, 2003 at 12:35:02, Miguel A. Ballicora wrote: >>>> >>>>>On January 14, 2003 at 10:55:38, Andrew Williams wrote: >>>>> >>>>>>On January 14, 2003 at 10:43:20, Uri Blass wrote: >>>>>> >>>>>>> >>>>>>>{Game 494 (MoveiXX vs. ACCIDENTE) ACCIDENTE resigns} 1-0 >>>>>>>Blitz rating adjustment: 2635 --> 2602 >>>>>>> >>>>>>>Movei won a game and lost rating. >>>>>>> >>>>>>>Uri >>>>>> >>>>>>It seems a bit strange when moveixx has played a total of *thirteen* games to >>>>>>declare that the rating system is "meaningless". What you have observed only >>>>>>occurs in the first few games. I've forgotten now how many games it requires >>>>>>before it settles down. >>>>> >>>>>Uri is poiting out a flaw. >>>>>The point that happen when one is provisional does not make it less serious. >>>>>After 20 games you could end up with a very wrong rating, suppose that you >>>>>played all 1000 -1500 elo players and won all of them. Later, you will lots of >>>>>points from the rating pool causing deflation. Overall, I think that introduces >>>>>a lot of noise. However, considering all the mess regarding these ratings, this >>>>>point is not one of the worst. >>>>> >>>>>Miguel >>>> >>>>This is _not_ a "flaw". >>> >>>It is not a flaw, it is a major screw up considering how uneven is the >>>population of players in ICC. >> >>It isn't a flaw, nor a major screw-up. How about giving some good algorithm >>to develop an approximate rating for a new player? > >There are many options to do it. For instance, you do not need to approximate. >It is quite silly in the era of the computers to use paper and pencil >approximations that Dr. Elo _had_ to do decades ago. I'm waiting on a real suggestion. You play one game and beat a 1200 player. What is your rating? You play another game and lose to a 1200 player. What is your rating? You _must_ start somewhere... And the only place you can start is by using the ratings of the two players you have played, along with the results, to start a first approximation to your rating. > >>BTW you do know that just because a new player's rating fluctuates wildly, >>his opponents do _not_ get all those points added or subtracted from _their_ >>ratings? > >>>It is based on an approximation. Every approximation works between certain >>>boundaries. >>> >>>>For the first 20 games, you use a "provisional rating formula" and you can lose >>>>points by winning if you play a much lower-rated player. USCF does this. >>>>_everybody_ does it as you have to get an initial rating from somewhere. >>> >>>USCF does that, that one of the reason why initial ratings in many cases are >>>horrible and there were many cases of cheating because of this. For instance, >>>kids that play only against 2000 rated people and their initial rating is 1600. >> >>What else would you propose? There is no solution. Criticizing the _only_ >>solution >>makes little sense IMHO. > >What makes you think that this is the only solution? >There are many rating systems around! I'm waiting for a suggestion for the _initial rating_. All rating systems I know of use a TPR-type approximation to seed initial rating values. > >Even the simple solution proposed by Uri deserves consideration: not to take >into account games were the average elo of A is >400 points than B. > >The one I could propose is you take the pool of players that you played and >calculate what is the Elo that would give you the same amount of points that you >obtained, doing the calculation "game by game", not by a crude average. For >that, you need to iterate and that is the reason why most probably was never >used at the beginning. > Er... that is what the TPR approximates, in fact. Which is _the_ point here. To do it any other way distorts the statistical significance. >Lots of things can be done. > >>>That is one of the reasons why when I started to play in US, my initial rating >>>was way below the one that I should have had (personally I do not give a damn) >>>because I played tournaments in the area against nobody. That is also the reason >>>why Anatoly Karpov was rated (maybe still is) 2500 in USA. Ridiculous. >> >>You do realize that your rating reflects your results in a rating pool? Once >>again >>you are using a local rating to compare with ratings from other pools. It is >>statistically invalid to do this. > >You are assuming, that I compared my elo somewhere else with the elo that I got >in USCF and I was not happy. No, I compared the elo that I got with the elo of >other people who played worse than me here in US. It took me a _long_ time until >that was reversed and still my elo did not reach a balance. Partially, because >it is difficult to increase you elo fast when you play opposition that is weaker >than you. That is what the statistics involved produces. And it is a _desired_ effect, in fact. Otherwise you could beat nobodys and produce a huge rating. >Besides, if I did the comparison USCF ratings are slightly overrated compared to >FIDE so even if I did, I was not wrong. I was really tired of listening to my >opponents saying: Are you really 2050? > >Karpov 2596? Come on!!! He played the US Amateur and beat a couple of players >with a very low rating and that was the result. Yes, 6 games, but he won all of >them. >http://www.64.com/uscf/ratings/12730227 > So? You can't re-write the statistics to produce a result you want for a special case... I believe that USCF uses a FIDE rating as the initial rating if the player has one. If not, it has to do _something_. >Miguel
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