Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: Why comps are no GM (Anti + Statistics)

Author: Andreas Guettinger

Date: 12:54:32 02/04/03

Go up one level in this thread


On February 04, 2003 at 06:40:16, Rolf Tueschen wrote:

>On February 04, 2003 at 05:51:17, Andreas Guettinger wrote:
>

>
>I think you make a couple of typical mistakes in your chain of reasoning. You
>completely leave out the idea of strict anti-comp play and I am talking about
>strict = played and tested over a longer period of time. By many, not just one
>or two players. Also you misunderstand Elo. Why should Elo of the players go
>down when they control comps? My 2400 for comps (2003!) is a "vision" if you
>want IF certain conditions would exist. And now let's take a look at chess.
>
>You say that a human makes 3 weak moves per game. I say you are talking about
>human chess with all its delusions and projects. Here however we are talking
>about anti-comp. Now think for a moment. You say that comps play not bad but
>without great highlights. I think we all know that from the imbreeding campaigns
>in SSDF etc. What does that mean? Very simple. The human anti-comp can just
>concentrate on the typical anti strategies. There is no hurry. There is no
>tension. There is no creativity on the side of the machines. What - honestly -
>will you have more???
>
>I think that most people underestimate the human brain. And surely that of GM.
>Look. A GM has a computer in his brain! How many times must I repeat that? You
>become GM because you have that inborn talent of outstanding memory capacities
>-first. And that is a must! Sine qua non - for all scientists. And then of
>course the necessary talent for chess, which should be discovered with the age
>of 5 or 6 years. Now the irritating news from psychology is: that memory has not
>too much to do with say artistic genius in general. It could well be that you
>land in a boring bureaucratic job but you know all the numbers of the telephone
>book of say NY. That is also why chess GM are not by force deep thinkers. Not to
>speak of philosophers. Lasker is the exception.
>
>That aspect is important because I must explain here why up to now not too many
>GM really started to perform against comps. And those few who perform, do that
>in show events with the usual hoax we know from simuls and other exhibitions.
>That is mostly about money nothing else. My theory is that IF a few clever GM
>would begin to compete against comps we would realise very fast how weak the
>machines are in reality. IF humans develop a special 'counter technique'. But
>make no mistake: you must be able to calculate lines up to say five moves. So
>all amateur players and patzers below 1700 bye bye.   :)
>
>Know what I mean? Actually we have a complete fog of hot air in CC because NEVER
>at least in public that has been shown by GM how serious the weaknesses of comps
>really are. In public and for money it's part of the deal that GM simply don't
>touch it what is weak. Or don't _talk_ about it.
>
>So, perhaps now you know when the number 2400 could exist and in which
>conditions.
>
>
>>If it is a 2800
>>player, then the computer may have played the weaker moves, but won in the end
>>and deserves reating of that level too.
>
>Fine. But the comps would also lose against 1900 or 2100 player! And that would
>NEVER happen to GM! Period. :)
>
>
>
>>All in all, computers have a much more well-balanced playing performance, where
>>human make top moves and blunders in their games.
>
>
>As I said - you speak of human chess!!
>
>
>>That's why computers are such
>>good defenders.
>
>Also that is only a myth. You copy what others have propagated. It is false. If
>you know exactly the limits of a machine then you could kno how weak they are
>also in defense. How could that be different if they have no positional
>understanding. Either a pawn structure is weak or not. And if it's weak even
>perfect calculation can't save it. Let's get real about that truth!
>
>
>
>>It can be often seen in human-human games that if one side has a
>>clear advantage, the oter player already has given up the game and both sides
>>get along with dubious moves...
>>
>>So, if you give the computers 2400Elo, then the humans deserve not more.
>
>
>You don't know much about statistics. The point is that with "anti" even weaker
>Elo players can beat or draw comps! While that could NOT happen to GM! Please
>try to rethink your concepts. It is partly psychology and then statistics.
>
>Rolf Tueschen

It can. With tactics, even weaker comps can beat GMs. See Kramnik and Kasparov.
Be careful, I studied many hours statistics at university. But you're right, it
is statistics.

Your anti-comp strategy system IS a myth. I laugh always when I see this
argument. If one traines anti-computer, then he manages to get the computer to
look really silly in ONE game, but the 50 games he lost until he got this game
he never shows. Your anti-computer strategy is unsuitable for tournament play!!


But maybe you manage to win a 24 game tournament against a top program with your
anti-computer strategy? Show us! :)

regards
Andreas



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.