Author: Robert Hyatt
Date: 06:04:49 10/14/98
Go up one level in this thread
On October 14, 1998 at 03:15:10, blass uri wrote: >I can imagine a practical game with more than 600 moves when the side with >KBPPvK (wrong bishop) is playing 49 quiet moves and pushes a pawn forward. >h2-h3 h3-h4 h4-h5 h5-h6 h6-h7 h7-h8 are 6 pawn moves of h2 and there are 5 pawn >moves of the pawn h3 and if we count the beginning of the game than it is more >than 1200 plies. > >I suspect that many program will go to an infinite loop before the end of the >game and will lose on time. > >Uri I don't know why they would, because the game is still constrained by things like the 50-move rule. However, Crafty has played at least two games that went over 500 moves. Early on, winboard/xboard had a 256 entry list for black and white moves, which meant when the game passed move 256 it would hang because winboard/xboard would crash. Tim fixed this when I told him about this, bumping it to 1024. I have since played one game vs a human over 500 moves that I remember, and at *least* one against a computer... I could play a game 5000 moves long with no difficulty at all... At 40/2 at ACM events I have played two games over 12 hours long as well...
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.