Author: Gian-Carlo Pascutto
Date: 01:03:32 08/15/03
Go up one level in this thread
On August 15, 2003 at 02:03:28, Johan de Koning wrote: >The job of an engine is to search a position, The goal of an engine is to play chess games. A user may use it to analyze positions. In that case, not being able to remember analysis when moving throughout the variations is a weakness, not a strength. >and the result should depend only >on that position. Like the power of a car engine should depend only on its RPM, >not on how fast the car moves or how fast the car moved 1 minite ago. Power doesn't mean anything. It's an internal parameter that only indirectly relates to real world performance. Acceleration or speed does. They do depend on past situations. >Sticky TT (or reorderd piece lists :-) cause the engine to have a mind of its >own. Things with a mind of their own, like cats and (wo)men, are unreliable and >don't make a good tool. You sound like a kid that believes in Santa Claus. Nondeterminism is something you can live with. Forget about getting the engine working on multiprocessor if you don't. >>Why should overwriting be a problem. Sure, it will be filled with a lot of >>useless info. > >The useful positions will be gone. How exactly is this worse than clearing it? (All positions gone). -- GCP
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