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Subject: Re: Neverending story with incomplete tablebases

Author: Gian-Carlo Pascutto

Date: 01:03:32 08/15/03

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On August 15, 2003 at 02:03:28, Johan de Koning wrote:

>The job of an engine is to search a position,

The goal of an engine is to play chess games.

A user may use it to analyze positions. In that case, not being
able to remember analysis when moving throughout the variations
is a weakness, not a strength.

>and the result should depend only
>on that position. Like the power of a car engine should depend only on its RPM,
>not on how fast the car moves or how fast the car moved 1 minite ago.

Power doesn't mean anything. It's an internal parameter
that only indirectly relates to real world performance.
Acceleration or speed does. They do depend on past situations.

>Sticky TT (or reorderd piece lists :-) cause the engine to have a mind of its
>own. Things with a mind of their own, like cats and (wo)men, are unreliable and
>don't make a good tool.

You sound like a kid that believes in Santa Claus.

Nondeterminism is something you can live with. Forget about getting
the engine working on multiprocessor if you don't.

>>Why should overwriting be a problem. Sure, it will be filled with a lot of
>>useless info.
>
>The useful positions will be gone.

How exactly is this worse than clearing it? (All positions gone).

--
GCP



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