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Subject: Re: Knee jerk reaction!

Author: Sune Fischer

Date: 08:51:06 09/11/04

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On September 11, 2004 at 10:27:47, Robert Hyatt wrote:

>On September 11, 2004 at 08:05:17, Sune Fischer wrote:
>
>>On September 10, 2004 at 21:25:20, Robert Hyatt wrote:
>>
>>>I wrote Crafty to play chess, within a fairly tighly defined set of conditions.
>>>It can play Fischer-random.
>>
>>I think you mean shuffle chess.
>
>No, I mean fischer-random.  I've never released this version because of the eval
>issues.  For example a bishop at b1 is a problem since I have code to discourage
>the very pawn pushes needed to free the bishop.  Doing castling right was not
>hard, but altering the eval to do that right is not so easy.

Well it's your decision but that seems like a small issue to me, I'd release it
anyway :)

Perhaps the pawn push code could be implemented differently ie. by penalizing
all white bishops&knights on rank 1, or perhaps "don't destroy future potential
king-pawn shields while the king is still in the center"...

>>
>>>But not exceptionally well as it doesn't have an
>>>evaluation that understands the odd starting positions.  It will play the wild
>>>game on ICC where all the pawns start on the 7th rank ready to promote, and all
>>>your own pieces are in _front_ of those pawns.  Its eval has no idea about that
>>>game other than what the tactical search can discover.
>>
>>It just depends on what one is interested in, it might be that the user/tester
>>has a broader taste in openings and wants to see how the engines do given those
>>circumstances.
>>
>>Of course you can make your engine play e4 constantly to get a higher rating if
>>that's all it knows how to play well, but personally I don't understand why that
>>would be interesting from neither a development or user point of view.
>>
>>In the long run I think it is actually a bit damaging for the development to
>>impose this kind of restriction.
>>
>
>
>How does your program do in 1. g4 openings?  :)

Relatively speaking no worse or better than other engines I hope.

>
>Which GM is best "on average"?
>
>answer:  Unknown.
>
>Next question, "Who cares?"
>
>Answer:  Nobody I know of since matches to determine this are never played.

If everybody had a copy of those GM's at home I'm sure these matches would be
played :)

The question of which engine to use for analysis is interesting in itself,
possibly it is even the primary question for most users, I know it is for me.
Books serve only to skew the picture here, IMO.

-S.



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