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Subject: Re: Dragging drawn games out pointlessly

Author: Amir Ban

Date: 15:56:01 12/21/99

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On December 21, 1999 at 17:48:49, Robert Hyatt wrote:

>On December 21, 1999 at 15:38:45, James T. Walker wrote:
>
>>On December 21, 1999 at 14:54:47, Robert Hyatt wrote:
>>
>>>On December 21, 1999 at 14:18:05, Mike S. wrote:
>>>
>>>>This game is really horrible. I support what you say. Maybe programmers could
>>>>define a condition like "If no advancement (evaluation increase) is made for ten
>>>>moves, so accept a draw offer". The problem can also occur when a position is
>>>>theoretically won by the side which has a material advantage (which the computer
>>>>has and won't ever accept a draw therefore), but the computer can't find a
>>>>method to win.
>>>>
>>>>Btw., has anybody ever got a draw offer from a program? I haven't. I would like
>>>>to see this also.
>>>>
>>>>Regards,
>>>>M.Scheidl
>>>
>>>
>>>If you watch crafty play on ICC you will see it happen all the time.  If you
>>>play it on your own machine it will also offer draws....
>>>
>>>and accept them when it is reasonable to do so.
>>
>>I assume you are talking about "The Crafty" and not Crafty Clones.  My
>>experience with Crafty is that it continues to play for a "Swindle" when the
>>tablebases tell it the game is a draw.  Crafty has other annoying habits like
>>resigning at "Mate in 1" when it has been seeing mate for about 15 moves via the
>>tablebases.
>>Jim Walker
>
>What is annoying to you is just sound chess.  It has been in _plenty_ of
>drawn krp vs kr endings where the kr side made a mistake and lost.  No reason
>to offer a draw until the opponent draws the game.  It has been in several
>mate-in-N positions where the opponent couldn't mate (one was knn vs kp where
>it had the kp). Why resign?  Make your opponent win.  Remember Kasparov vs Deep
>Blue round 2?

You are clouding a simple issue. The question is why crafty should refuse to
draw when holding a KR against a KRP, or, even more atrociously, KN vs. KNP.

Amir




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