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Subject: Re: Interesting hardware.

Author: Tom Kerrigan

Date: 23:30:27 01/31/00

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On February 01, 2000 at 02:22:09, Jeremiah Penery wrote:

>On February 01, 2000 at 01:47:19, David Blackman wrote:
>
>>On January 31, 2000 at 12:32:28, Dan Andersson wrote:
>>
>>>The link http://www.eetimes.com/story/OEG20000128S0008 describes briefly a DSP
>>>on a memory chip. DSPs might still rule the world! If they wern't so dang hard
>>>to use.
>>>
>>>Regards Dan Andersson
>>
>>Has anyone written a chess program that spends 95% of it's time doing long
>>vector dot products? (Mine certainly doesn't.) If so it should really fly on a
>>DSP chip. Actually, if the low-latency lookup tables were RAM instead of the sin
>>and cos lookup ROM that most DSPs have, then i think you could just about do a
>>fast, smart static eval function on a DSP.
>>
>>Another piece of fast hardware that is already installed in many PCs is the 3D
>>graphics card. For a few hundred dollars you can get one that does many
>>GigaFlops, as long as what you want to do is render textured triangles. If you
>>design the textures really carefully, and line up multiple overlapping textured
>>triangles just right, maybe you could get it to do chess move generation and
>>eval really fast. But it wouldn't be easy.
>
>There are a bunch of other things these things can do:  texture effects, bump
>mapping, z-buffering, bi-linear filtering, lighting/shading effects, etc.
>A lot of the new cards also have lots of memory (up to 64MB) - Hash tables!
>
>I think it would be really cool if someone could figure out how to make a chess
>program using this stuff. :)  I suspect it would have to communicate directly
>with the main CPU to do some stuff, and it could also use the main system
>memory.  Perhaps the 3D card could handle move generation and evaluation, and
>the main CPU could handle the rest...
>
>Jeremiah :))

DSP, graphics chip... you guys need to get the hard drive controller in on this,
too.

-Tom



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