Author: Tom Kerrigan
Date: 23:30:27 01/31/00
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On February 01, 2000 at 02:22:09, Jeremiah Penery wrote: >On February 01, 2000 at 01:47:19, David Blackman wrote: > >>On January 31, 2000 at 12:32:28, Dan Andersson wrote: >> >>>The link http://www.eetimes.com/story/OEG20000128S0008 describes briefly a DSP >>>on a memory chip. DSPs might still rule the world! If they wern't so dang hard >>>to use. >>> >>>Regards Dan Andersson >> >>Has anyone written a chess program that spends 95% of it's time doing long >>vector dot products? (Mine certainly doesn't.) If so it should really fly on a >>DSP chip. Actually, if the low-latency lookup tables were RAM instead of the sin >>and cos lookup ROM that most DSPs have, then i think you could just about do a >>fast, smart static eval function on a DSP. >> >>Another piece of fast hardware that is already installed in many PCs is the 3D >>graphics card. For a few hundred dollars you can get one that does many >>GigaFlops, as long as what you want to do is render textured triangles. If you >>design the textures really carefully, and line up multiple overlapping textured >>triangles just right, maybe you could get it to do chess move generation and >>eval really fast. But it wouldn't be easy. > >There are a bunch of other things these things can do: texture effects, bump >mapping, z-buffering, bi-linear filtering, lighting/shading effects, etc. >A lot of the new cards also have lots of memory (up to 64MB) - Hash tables! > >I think it would be really cool if someone could figure out how to make a chess >program using this stuff. :) I suspect it would have to communicate directly >with the main CPU to do some stuff, and it could also use the main system >memory. Perhaps the 3D card could handle move generation and evaluation, and >the main CPU could handle the rest... > >Jeremiah :)) DSP, graphics chip... you guys need to get the hard drive controller in on this, too. -Tom
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