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Subject: Re: CSTal help........Easter Tourney Game 1

Author: Tina Long

Date: 20:31:04 03/08/00

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On March 08, 2000 at 22:41:26, Dave Gomboc wrote:

>On March 08, 2000 at 22:36:46, Tina Long wrote:
>
>>On March 08, 2000 at 16:06:47, Chessfun wrote:
>>
>>>On March 08, 2000 at 15:21:34, KarinsDad wrote:
>>>
>>>>On March 08, 2000 at 07:45:03, Thorsten Czub wrote:
>>>>
>>>>>On March 08, 2000 at 07:23:27, Chessfun wrote:
>>>>>
>>>>>>
>>>>>>Hi,
>>>>>>  In game 1 of my Easter tourney
>>>>>>CStal runs itself out of time.
>>>>>
>>>>>the "bug" is known.
>>>>>chris wanted to make cstal very human-like,
>>>>
>>>>
>>>>Don't you mean very non-human-like?
>>>>
>>>>A human would (usually) know that it is playing a computer and that he/she must
>>>>make good tactical decisions in order to win. CSTal does not know who it is
>>>>playing, hence, it plays non-human, non-computer like chess (i.e. some form of
>>>>quasi programatic approximation in between human and computer like behavior).
>>>>
>>>>Does CSTal have a mechanism to tell it that it is playing against a computer and
>>>>hence, it should play tactically smarter and time control smarter? Or maybe a
>>>>way to indicate the approximate ELO of it's opponent. Human-like play also
>>>>consists of playing different based on perceived strengths and weaknesses of
>>>>your opponent; not just playing randomly stupid.
>>>>
>>>>I mean, what good is playing sort of like a human against a computer?
>>>>
>>>>
>>>>>so it plays incorrect sacs and also oversteps time-controls.
>>>>>should not happen in 40/120. but in blitz-controls it happens...
>>>>>if you would play in tournament-time-control, the problem would
>>>>>IMO not occur. i have played in many tournament, and also
>>>>>at home, and at home it uses it's own clock, on championships
>>>>>i normally give myself an extra time between 3-5 minutes for
>>>>>operating.
>>>>>
>>>>>
>>>>>>It counts down from 60 secs and
>>>>>>just ignores the countdown and moves
>>>>>>20 secs after it. This was after 59 moves,
>>>>>>I played the game out but am puzzled.
>>>>>
>>>>>:-))
>>>>>
>>>>>so one point for chessmaster !
>>>>>consider: only the result counts.
>>>>
>>>>
>>>>I'm glad to hear you say that! ;)
>>>
>>>
>>>The problem is. It also timed out in game two although on
>>>playing it out lost. But I don't see how in Didzis 1 hour
>>>games it could have made any time control like that.
>>>It make no attempt to even blitz as the 60 mins is up.
>>>
>>>I truly assume if I count losses on time in this manual
>>>tourney "Easter" CSTal will lose a lot.
>>>
>>>Thanks.
>>>
>>A very unfortunate situation.
>>- You can't give it draws for losses on time, that's not fair.
>>- You can't adjudicate the positions, as Tal has used an unfair amount of time
>>compared to the opposition who moved quicker to avoid time loss.
>>- If you give Tal a loss & it loses many games on time, but not all, then the
>>results are biased.
>
>Biased... towards the favour of programs that stay within the time limit?
>
>Um, isn't that the purpose of having a time limit?

I think in computer v computer (home) tournaments, that the table of results is
usually used to tentitivly rank program strength.  The program that is being
outplayed by Tal & then wins on time, is not necesarily better than the program
that loses to Tal within the time limit.
>
>>
>>I can only offer one solution for THIS time control:  Reject Tal, & it's results
>>so far, & treat it's position as a bye.
>
>I think just giving it a "loss" for a "loss on time" is quite fair too.

I agree it's fair, but I still think that a win for "surviving" until Tal loses
on time, biases the results.  So I just wouldn't include CSTal in that type of
time limit match.  I'd also EMail the author requesting a Fix for this (in my
opinion) Bug.

Tina
>
>>Let it play next time you play with incremental time.
>>
>>Thanks for keeping us informed,
>>Tina Long
>
>Dave



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