Author: Jeroen Noomen
Date: 13:38:42 07/17/00
Hi all, The Dutch championship and Dortmund have made one thing very clear: Computers still have no idea what to do in blocked positions and how to prevent or defend against a king's attack. IMO the situation is as follows, what I will call 'the big chess program paradox': 1. I am programmer and wondering what to do about these horrible king side attacks and blocked positions. 2. I try a lot of extra knowledge and EUREKA, it works! 3. Unfortunately there is a side effect: The NPS drops from 400 KNodes to 200 KNodes. This 'little' side effect makes me start thinking: 4. If I make this program commercially available, it will do bad against other programs. Why? Simple: I had 400 KNodes, now I have only 200, so I am outsearched. 5. If it scores bad against other programs, I get a very low rating in Sweden and I score (probably) bad in tactical positions. 6. After this, all people reading magazines, visiting CCC and playing computer programs will say: 'This is a bad program. It scores bad, is slow and thus it is weak'. Conclusion: I, the programmer, will NOT do this. It's commercially not a good thing to do! And then I ask myself: Do I need more NPS versus humans? Is 400 Knodes enough? Or do I fancy 4.000? What is the point against strong GM's to make it stronger in an aspect of the game (tactics) where it is already superior? Dear programmers, Christophe, Amir, Bob, Ed, Stefan and all others: I am very interested in your opinion about this matter! Jeroen PS You want to know why I started loving Rebel and I still love it? Because it is far slower than the top programs, but KNOWS more about positional chess!
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